This is clearly a comment against Bogost's <i> -ification idea.</i>
This is clearly a comment against Bogost's <i> -ification idea.</i>
When people complain that "serious games" is an oxymoron miss the point: it's supposed to be an oxymoron.. - stivven on 2012-04-11
Paper from Academic Exchange Quarterly on gaming.
games
involve repeated experimentation, they also involve repeated failure. In fact, for many games, the only way to
learn how to play the game is to fail at it repeatedly, learning something each time. Games maintain this positive relationship with failure by making feedback cycles rapid and keeping the stakes low.
By- stivven on 2012-04-11
making the development of a new identity playful, and by rewarding it appropriately, we can help students think
differently about their potential in school and what school might mean for them.
If we can harness the energy, motivation and sheer potential of their game-play and direct it toward learning, we can give students the tools to become high scorers and winners in real life.
This is Chapter 1 of Prensky's book on game based learning from 2001.
This is a paper from Tech Trends about the intersection of ID and GBL. Its part two of a sequence.
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Resources and interesting sites with relevance for current trends in E-learning.
Updated on Nov 12, 12
Created on Apr 10, 12
Category: Schools & Education
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. The point ios well made about points as a tracking device: . Admittedly this is something which we also do in academia, but the point is well made that just calling something a game and allowing you to earn points for it doesn't make it a game. This highlights the core difference between gaming as a concept/approach and gaming as a marketing tool - stivven on 2012-04-11
While they are not presenting specific evidence for this, I doubt that its too far from the mark. The efforts of students align towards completing the module/programme on their way to their real objective, which makes the educational process just a stepping stone for them, and which turns the educational process into a ''degree mill''. This is even more of a problem/issue in situations where the qualification is protected in some way (e.g. professional recognition) where the qualification becomes just a route of entry into a preferred profession, often selected on the basis of pragmatic realities (e.g. family friendly occupation, high salary etc).
The last section about improving 'the game' does provide some examples for intervention, but overall they seem to be somewhat general in that all of the advice could be applied to any of a number of teaching and learning strategies. - stivven on 2012-04-11