Theron's request for help in recalling information that a Google search could not find and my process in finding that vaguely recalled information illustrates this principle.
Many secondary students currrently have a default behavior of firing up their favorite game when they are waiting for organized activities to start. Middle school ITeam members follow this pattern, too. We have been trying to help them move from simple consumption games to more reflective and generative uses. Most are finding ways to begin those kinds of activities. Consequently, I wanted to learn more about how games can enhance learning so I listened to an interview with James Paul Gee. It induced me to learn more and read his book What Video Games Have to Teach Us ...
"Gee, James Paul. (2004). What video games have to teach us about learning and literacy. NY: Palgrave Macmillan."
The review includes the list of 36 principles that Gee develops through the book. Gee emphasizes that the principles should apply both to games and learning in school.
Theron's request for help in recalling information that a Google search could not find and my process in finding that vaguely recalled information illustrates this principle.
While I read Gee, Theron wrote an email asking if I could recall the name of a teacher who used a process the teacher called an "Inquiry Cycle."
"Hey Steve,
How are you? I have a question about a resource from our past. Once upon a time we looked at a guy who taught physics or chemistry in a Seattle highschool. He had a process that he used to guide students through research. It was something like “Inquiry Cycle” or “Research Cycle”. I used these terms to search in google but I don’t find him. Do you have any ideas?
Thanks,
Theron"
I tried to recall, searched a little myself to see whether I could find anything but could not find what he wanted.
I wrote back and said that I'd put it in my working memory for the next few days and see whether I could reestablish some pathways.
Just the next day, I read the next chapter in Gee and found the answer to Theron's question: Jim Minstrell.
I tried to recall Minstrell's name but could not initially and wrote to Theron saying that I'd store his request in working memory for a few days to see whether I could reconnect some old neural pathways.
This link provides the text of two critical paragraphs from Gee's book.
Reflecting on this process, I thought back to an earlier exchange that Theron and I had several years ago. Theron responded to one of my blog posts with a request for information about tools to support an instructional approach. I wrote this post and explained why I shared it publicly. \nNote how it illustrates several of Gee's Learning Principles.
Yesterday, Theron indicated that he too wanted to brush up on his understanding of simulations for learning. He commented on my blog post: Institutional commitment to learning via real problems:
Do you remember the name of the tool you used to play with ant movements, evolutionary change, and tragedy of the commons. I am looking for something students can use to investigate the spread of flu.
Thanks, T
Here, something I wrote triggered Theron's interest in an idea. Compare this with Theron's asking about Minstrell enriching my reading of Gee's discussion of models of learning.
Seems to be talking with someone who sent him a snippet of data and said, Would it be possible to stream Phone sensor data to Plot..ly?
This column is absolute time in seconnds since an arbitrary date. The other alternative in the Sensor Data app is relative time with respect to the start of the program. Use relative time unless you need the additional information.
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A reflection on learning in dispersed communities of practice among people who have shared common interests and extended inquiry cycles. I created this list to share my process with Theron as a response to his request for information about Jim Minstrell. I thought that a Diigo list might help orga...
Updated on Mar 22, 14
Created on Feb 20, 10
Category: Schools & Education
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"These models are not "wrong" -- indeed, a great many schools operate so as to reinfrce them daily. Nonetheless, if you have gotten this far in this book, you know that I believe they are in many situations unfortunate models of learning. Howeever, if students are to adopt different models of content learning in school, teachers need to know htat these unfortunate models of exist. Students need to think about them, why they have them, where they do and do not work, and why they might want to adopt new and different models in word and deed. Of course, the newer models I am advocating involve the sorts of active and critical learning I have been stressing throughout this book." p. 171 - S Spaeth on 2010-02-20