may 2012 - 2011 post by medical instructional designer on motivation in educational game design. Starts with Malone and Lepper and ends with Habgood: Habgood (2005), quoted below, proposed that well-designed learning games:
1. Deliver learning materials through the parts of the game that are the most fun to play, riding on the back of the flow experience produced by the game and not interrupting or diminishing its impact;
2. Embody the learning material within the structure of the gaming world and the player’s interactions with it, providing an external representation of the learning content through the game’s core mechanics.
Habgood, M. P. J., Ainsworth, S., & Benford, S. (2005). Endogenous fantasy and learning in digital games. Simulation and Gaming, 36(4), 483-498.
may 2012 - Habgood 2007 dissertation on integration of digital games and learning content.
Habgood, M. P. J. (2007). The effective integration of digital games and learning content. [Doctoral Dissertation]. University of Nottingham, United Kingdom. Retrieved xxx from http://etheses.nottingham.ac.uk/385/1/Habgood_2007_final.pdf
may 2012 - Valerie Shute, researcher in adaptive learning and game learning (researching at Quest to Learn). Uses "stealth assessment" to describe recording student achievement unobtrusively while they are playing a game.
may 2012 - documentation structure for game includes instructional design, game design, art, programming, data analysis, and logistics sections.
may 2012 - summary of Salen and Zimmerman's Rules of Play for instructional designer.
nov 2012 - challenge identified as missing ingredient in many games.
dec 2012 - analytics for online games (32 million users) may be similar to the analytics needed for learning games or systems with merged databases of players (students), games (learning activities), and sessions
dec 2012 - article in British Journal of Surgery reviews serious medical and surgery training games covering 25 studies. Article contains interesting list of findings.
dec 2012 - Complete article on review of serious medical/surgical games.
dec 2012 - videogames train surgeons in robotic techniques. Good article with video.
mar 2013 - Intelligence Advanced Research Projects Agency (IARPA) sets research agenda on Alternate Reality Environments such as games to research real-life behavior!!!
mar 2013 - Free educational SimCity game with educational modules aligned to grade level and subject area
mar 2013 - make games in everyday things: board space, play space, and more. This is the core of gaming without the distraction of technology and computing
apr 2013 - NYU Game Center assistant professor on the motivation of gaming
june 2013 - Lobster is open source game programming language like Python. Get it at Github. Short programming examples on this link.
july 2013 - Blog post on comparison of learning games to sports games. Good points.
http://amc.pori.tut.fi/game-building-tools/
july 2013 - GREAT LIST of game building environments and systems! from MAGICAL project funded by EU.
eAdventure
july 2013 - great analysis of game design environments and the game design process
july - 2013 - simple rules to help game designers choose their interface and gameplay. Intuitive inteface and play!!