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Seshank's List: DGL Team A

  • Daphne Bavelier Youtube Video

    Amazing lecture on how video games provide numerous skills for beneficial development.

  • Brain Training Youtube Video

    Video providing proof that video games improve multiple skills in elder patients.

  • Articles providing facts on digital improvment in elderly people.

    Providing ways to increase digital literacy skills in the elderly through stimulation from technology.

    • Websites like Luminosity have sprung up online that offer brain fitness games - claiming they improve memory and help a person think more clearly. They offer entertainment value, but there's little proof that they offer any long-term cognitive benefits for healthy people without memory problems.
    • The elderly patients were tested at intervals to see how they were responding to the games. Although memory in these patients was only marginally improved after two months of game playing, at six months elderly patients who played the brain fitness games had significantly better scores for verbal and visual memory compared to the control group. The longer the elderly played games for brain fitness, the more likely they were to show improvements.

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    • Technology can add to the comfort of the elderly and it can allow them to stay independent for much longer.
    • A cell phone is a wonderful device that allows older people to stay in contact. There are cell phones on the market with bigger buttons and screens that make it easier to use. Sending text messages is a daily occurrence in almost everybody's life. Staying in contact with loved ones and family or friends is very important in older people's lives.

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    • Writing in the journal Nature, the scientists explain that, after asking 46 volunteers between the ages of 60 and 85 to regularly play a game dubbed NeuroRacer for four weeks, they found that this activity improved their ability to multitask in everyday life.
    • Writing in the journal Nature, the scientists explain that, after asking 46 volunteers between the ages of 60 and 85 to regularly play a game dubbed NeuroRacer for four weeks, they found that this activity improved their ability to multitask in everyday life.

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    • Older gamers showed gains of about 100 milliseconds in the speed of their response to a test of working memory, whereas members of the control group experienced no such improvements. Gamers also improved on a test of sustained attention, where they had to remain vigilant and react quickly to a change on the screen
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