Through an examination of the games' content and pedagogical functions, the tension between audience expectations and the media's ideological manipulations will be examined, including how this occurs in and through the playing of the games. While this type of analysis has been common fare for studies of post-9/11 radio, television, journalism and film, scholars have not considered the ways in which video games are, as Bourdieu says of television, "permanently subject to trial by market" and the extent to which that market is created rather than found (71).