"One of the exciting things that leaps out to me when reading the new Common Core standards for Mathematics is that the spirit of inquiry and curiosity is back, hardwired into a document that will likely form the basis for mathematics teaching and learning for a long time. "
"Learning STEM Skills by Designing Video Games
Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way."
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Pixel Pushers is an educational game and modification project based out of Carnegie Mellon University’s Entertainment Technology Center under the supervision of our client, MinecraftEdu. We are creating a toolset that allows teachers to create lessons in the popular indie game Minecraft, easily share those lessons with other educators, and allows them to effectively monitor and review their students’ progress. Further, we aim to explore what academic subjects best lend themselves to the game’s format through a series of proof-of-concept lessons. Finally, we want the student experience to be as safe and constructive as possible, whether sessions are being held in real classrooms or virtual youth centers."
"Minecraft is showing up with increasing frequency in education technology related social media and blog content. The gamification of education is a hot topic, ripe with possibilities for increased engagement and learning, and Minecraft is a highly creative and flexible application that is well suited to classroom adoption."
3rd grade class on civic building community
"Lessons, ideas and resources related to MinecraftEDU. In November 2013, our school purchased 29 licenses of MinecraftEDU software to use in our Win7 computer lab."