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Reginald Mitchell's List: Misinformation Debate Team B2 Refute video game of literacy

  • Refute video game research information

    • When they compared the brains of frequent gamers (defined as those who played video games more than 9 hours per week) to moderate gamers they discovered that the first group showed larger volume in the left striatum, a brain area involved in risk and reward processing.
    • In addition, the frequent gamers showed more activity in the ventral striatum when losing money during a gambling task

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    • The tests, described as boring, dull, and unlike gaming itself, required that the subjects perform the same highly specialized task over and over on displays using geometrical shapes or letters.
    • The tests were given to gamers and non-gamers. All of the subjects were male since no qualified female game players could be located on the university campus, said Bavelier.

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    • The condition described here is known as "photosensitive epilepsy" (PSE). Other common terms noted in the literature include visual reflex seizures, photoparoxysmal responses, intermittent photic stimulation seizures, video game seizures, television seizures and idiopathic photosensitive occipital lobe epilepsy, just to name a few. This type of seizure activity is triggered by such visual stimuli as flickering or flashing lights from fireworks, video games or TV broadcasts.
    • Studies have shown that video games, computer games and TV shows produce what is referred to as "flicker stimulus." In many cases, the flicker is a range of 10Ï30 flashes per second, a rate which causes epileptic seizures; seizures are not induced at higher or lower ranges.

       

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