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Nele Noppe's List: presentatie VUB

    • Over the first years of the new millennium these trends continued, with a robust market emerging that combined improved distribution with wider interest to generate revenue for some circles that could no longer be termed “amateur” in any meaningful sense.
        • The doujinshi market grew steadily via promulgation through the internet and pop culture media.
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        • This resulted in the viability of the doujin as a means of part time and increasingly full time employment.
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        • “Kojin circles” emerged, consisting of a sole creator (kojin) who handled all aspects of production and received all the benefits of income from publications.
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        • Larger circles formed semi-professional units to produce doujin software that would compete with professional releases.
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        • Otaku goods shops expanded their scope as doujin vendors, acting as proxy sellers for hundreds of circles both via brick and mortar outlets and via online mail order.
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        • Online-only doujin shops such as DLsite emerged, selling digital copies of doujinshi via download.
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        • Advances in printing technology and cheap, high quality labor (mostly Chinese) allowed for the proliferation of doujin items to media beyond the traditional books (and less tradtional CD-Rs), including towels, pillowcases, fans, cups, trinkets, and figures.

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    • held twice a year in August and December at the Tokyo Big Sight in Tokyo, Japan, and attracts over 450,000 participants over its three day run.
    • primary focus of the event is the buying and selling of doujinshi

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    • Manga sales in the US have tripled in the past four years.
    • Europe has caught the bug, too. In the United Kingdom, the Catholic Church is using manga to recruit new priests. One British publisher, in an effort to hippify a national franchise, has begun issuing manga versions of Shakespeare's plays, including a Romeo and Juliet that reimagines the Montagues and Capulets as rival yakuza families in Tokyo.

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    • he will pay an undisclosed amount of money for the settlement based on the sales generated by the doujins
    • Many doujinshi creators have criticized Shogakukan for taking legal actions and generally making a big deal out of one doujinshi.

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    • Sales of fanzines had never really caused big problems so long as they were done only at one-day fanzine exhibitions. However, some fanzines now sell in the thousands or tens of thousands of copies due to an increase in the number of bookstores selling them and the popularity of Internet shopping.
    • Even after the man had stopped selling it by himself, his fanzine carrying Doraemon’s “final” episode continued to be sold at Internet auctions, sometimes going for tens of thousands of yen.

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    • Pokemon doujinshi case, in which a female doujin creator was arrested for being suspected of copyright violation
    • Japanese doujinshika---at least at this sort of amateur level---are often very leery of publicity. This might be a reaction to the arrests of several doujinshika in apparently random, token copyright enforcement cases in recent years (such as the infamous Pokemon doujinshika incident), or it might simply be a sign of how negatively "fringe" behavior is viewed in Japanese society
    • Snape is gorgeous---or at least that's what the djka at this show seemed to believe.

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    • First, doujinshi are not commercial products, and this is one of the most important distinctions that allows its very existence. 
    • Many doujinshi conventions (Comiket included) require doujin circles to provide print run information, and enforces a cap.  Quite simply, there aren’t enough books to export en mass. 

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    • She identifies Pokémon as a media form that has defined the current framework, laying the groundwork for peer-to-peer communication and creation of media. While the current generation has outgrown Pokémon, the game franchise shaped how global youth think about culture and gaming. It linked analog and digital media, she proposes, by creating an electronic game that later manifested as a collectible card game, manga, anime, toys and other media. It put portability at the center of the media mix, and helped establish Japanese media content as a transnational source of cultural capital
    • She sees a generation of kids engaging in a set of cultural practices - cutting, pasting, linking and forwarding in spaces like MySpace

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    • Doujinshi arrests are based on three major dimensions: copyright, taxation and obscene expression.
  • Apr 22, 08

    The results of the actual survey which is mentioned in several recently saved articles about new child pornography regulations in Japan. In total, 86,4% say that virtual child pornography (left alone by the newly proposed legislation) should be regulated as well. 4,5% did not know, 9,1 said there should be no regulation. The wording of the question seems rather black-and-white: there's no option for 'it should be regulated only to a certain degree'. Regulating virtual pornography -or finding a sound logic for regulating it- still sounds very difficult to me. We don't punish people for depicting fictional murders, either...

  • Jan 10, 08

    Een interessante lijst van manieren waarop anime werden/worden aangepast voor distrubutie in de VS.

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