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john naccarato's List: Media Arts X - Sites

  • Feb 24, 13

    Solace is a game you will never get to play. A world built from the music up. Each song inspired a different piece of concept art/screenshot.I see the composition and concepts of the game with great clarity. But you can imagine whatever you like.

    Download full album with artwork (191.2mb)  

  • Feb 16, 13

    Psychogeography is an approach to geography that emphasises playfulness and "drifting" around urban environments. It has links to situationism. Psychogeograhy was defined in 1955 by Guy Debord as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals."[1] Another definition is "a whole toy box full of playful, inventive strategies for exploring cities...just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape."[2]

  • Apr 18, 12

    Fourth Wall Studios creates content that crosses the traditional barrier between audience and onscreen action, resulting in entertainment experiences that feel more connected, immersive and real.

  • Apr 18, 12

    "Unfortunately, no one can be told what the Matrix is. You have to see it for yourself."  Morpheus, The Matrix

  • Apr 18, 12

    Outcasting aims to present exciting work in online and offline venues, support the production and distribution of work through new commissions and distribution networks plus represent moving image talent on an individual basis.

  • Apr 11, 12

    I started this site in April 1999 when I found the URL available as I was doing vaguely work-oriented stuff at the reference desk of the community college I worked at in Seattle. I’ve always had things I wanted to tell and show people online and the nascent blog became the way to do that. I’ve worked in many libraries since, and while my interests have evolved, I don’t think they’ve changed terribly much. I love libraries because I believe they are a true manifestation of the public sphere in the US. They are a place where people can read what they want, be who they are, and inform themselves about what interests them.

  • in the Arts

  • Apr 10, 12

    Neuroaesthetics has generated new tools with which to understand and elucidate the history and the production of art. Through its’ window works of art have been re-sampled to create a productive phylogeny of aesthetic forms, which beyond their primary meaning as art works functioning in the aesthetic field,  can also explain questions that formerly were the jurisdiction of Neuroscience, The Philosophy of Consciousness and Evolutionary Psychology just to name a few.

  • Apr 10, 12

    Iniva's archive is accessible throughout this website in Exhibitions + Projects, Events and Learning. This section brings together biographies and galleries for the people Iniva has worked with, as well as project seasons up to 2006. (413 artist)

  • Apr 10, 12

    BOMB was named after Wyndham Lewis’s Blast, a 1917 journal edited by artists and writers. Following in this tradition, BOMB’s editors are also all practitioners of the arts. BOMB was launched because its early editors saw a gap between the way art and literature were discussed and understood by those individuals outside the creative arts and those within the disciplines. BOMB bridges that gap through intellectual, provocative, and daring interviews between artists speaking about their own process, as well as original poetry, fiction, and art.

  • Apr 10, 12

    Fluxus means change among other things. The Fluxus of 1992 is not the Fluxus of 1962 and if it pretends to be - then it is fake. The real Fluxus moves out from its old center into many directions, and the paths are not easy to recognize without lining up new pieces, middle pieces and old pieces together. Dick Higgins

  • Feb 07, 11

    Welcome to the University of Iowa Electronic Music Studios.

    Our Musical Instrument Samples Database includes strings, more winds and brass, and a Steinway piano. Our history and archive pages show how the studios have developed over the years and include a wonderful set of Moog Demo mp3s by Peter Tod Lewis. Our archives also list composers who have come to Iowa over the years to work with students, including alumnus Charles Dodge, James Dashow, Denis Smalley, and synthesizer pioneer, Don Buchla.

  • Apr 10, 12

    Groundswell is a loose affiliation of critical cultural producers who work at the intersection of art and activism.  Our task is to understand and make use of the long history of radical imagination, desire, and creativity by archiving and discussing the works presented here, while simultaneously participating in the movements that shaped, and were shaped by them.  We are interested in the capacity of art to compose new social relationships that alter, disrupt, channel, or otherwise impact the course of history.

  • in Media

  • Feb 17, 11

    ... presents a series of texts that interrogate the notion of ‘technology’ as a specific cultural form. Originally devised as a reader for a course on the MA Digital Media at Goldsmiths, University of London, titled 'Technology and Cultural Form: Debates, Models, Dialogues', by the course tutor Dr Joanna Zylinska in collaboration with her students.

  • Apr 10, 12

    I'm Mitchell Whitelaw, an Associate Professor in the Faculty of Arts and Design at the University of Canberra. This blog began in 2009 as documentation of a research project on the visualisation of archival datasets, supported by the National Archives of Australia under the Ian Maclean Award. Now it documents my ongoing research into the exploratory display and visualisation of large cultural collections.

  • in Science & Technology

  • Nov 24, 09

    Science is changing our world. It is behind the transformations-social, economic, artistic, intellectual, and political-that are defining the 21st century.

  • in Theory

  • Nov 24, 09

    (PDF) Papers/Archive relating to Vilém Flusser work

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