M.K.CC.1
Students connect the train to count to ten and then select a number. When they select the number they can count the objects in the train car.
M.K.CC.5
Students count the number of animals and then select the number that matches.
M.K.CC.5
Students count the number of fish and then select the number that matches.
M.K.CC.1
Students select the numbers 0-10 and then the number is displayed at the top of the screen.
M.K.CC.5
Students put the number of books in the box that the game tells them to and then they count them.
M.K.CC.4 and M.K.CC.5
The e-Manipulatives list includes counters, coins and bills, connecting cubes, a number line, and a hundred chart.
M.K.NBT.1
Students click on the eggs that form the place value of the number that is listed.
M.K.G.1
Click and drag the animals to discuss spatial relationships.