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  • Apr 17, 13

    Billboard adds YouTube to change adapt to the digitlal world and change the indusry as we know it. Buzzfeed seems credible because it contains great information and resources about what is going on in the music industry. 

    • Up until recently, the charts were fairly predictable and stagnant, with only artists with the greatest amount of money and promotional muscle behind them rising to the top. Radio airplay, a chief component of Billboard's formula, is very difficult to crack without a huge amount of promo money, and even if you gain some leverage there, songs can get sunk based on the findings of radio research firms who help stations develop strategies to keep listeners from turning the dial.
    • Billboard has been steadily adjusting their charts over the past two years to reflect major shifts in music consumption – digital sales, on-demand play from services like Spotify – and the result has destabilized chart data in both obvious and subtle ways, with left field artists like Gotye and Macklemore hitting No. 1 and album tracks by Mumford & Sons and Kendrick Lamar crowding out the Hot 100 and genre charts.

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    • In 1980, Nintendo of America (NOA) released Radar Scope, an arcade game they hoped would kickstart a long reign of success. It flopped, leaving Nintendo stuck with 2,000 unsold Radar Scope units. To stay afloat, NOA desperately needed a smash-hit game—and fast. Hiroshi Yamauchi, the president and CEO of Nintendo Co., Ltd. at the time, asked staff artist Shigeru Miyamoto to design a new game based on his own ideas. The result was a game entitled Donkey Kong, starring "Jumpman," a portly carpenter clad in red and blue. At first, Miyamoto called him "Mr. Video" because he planned to include the character in every game he made, inspired by the way Alfred Hitchcock appeared in the movies he directed. "Jumpman" did not have his name for very long, however. NOA had to prepare the game for American release, which included naming the characters. As the story goes, they were mulling over what to name Jumpman when the landlord, Mario Segale, arrived at the warehouse, demanding the overdue rent payment. When he left, the staff had a new name for Jumpman: "Mario."
  • Apr 24, 13

    Simon says 1978 one of the first games to incorporate music. 

    • Simon Says was the first electronic game to incorporate music as a game element. It was invited by Ralph H. Baer and Howard J. Morrison with software programming by Lenny Cope, and manufactured and distributed by Milton Bradley.

       

    • Simon’s tones, on the other hand, were designed to always be harmonic, no matter what order they were played in, and consisted of an A major triad in second inversion:

       

      ▪E-note (blue, lower right);

       

      ▪C#-note (yellow, lower left);

       

      ▪A-note (red, upper right).

       

      ▪E-note (green, upper left, an octave lower than blue);

       

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    • Founded in 1860, Milton Bradley Company is the oldest game manufacturer in the United States. Over the years Milton Bradley has marketed such classics as The Game of Life, Candy Land, Chutes and Ladders, Twister, and Yahtzee. Since 1984 the company has operated as a division of the world's largest toy company, Hasbro, Inc.

       

      Founding in the 19th Century

    • Milton Bradley was one of the great 19th-century American inventor-industrialists. Although he is now best known for the game company which still bears his name, Bradley's many non-game inventions including the zoetrope and color wheel, as well as his promotion of the early kindergarten movement, have also had a lasting influence on American culture in the 20th century.

       

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    • In the world of videogame hardware, there are successes, there are triumphs, and then there is Game Boy. Nintendo's handheld brand is the Rocky Marciano of gaming, consistently dominating for its entire career and retiring undefeated. As we celebrate the twentieth anniversary of the gray brick, the lessons it taught the industry still ring true: on the road, the practical system will take out even the most powerful competitor. In putting form, function, and playability over raw horsepower, they paved the way not only for future generations of portable systems, but for the Wii and a new generation of casual gamers.

       

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    • Nintendo didn't invent the handheld, but they did pioneer the handheld gaming market. Many had tried before, with varying degrees of success, but none had truly entered the mainstream the way home consoles did. Mattel and other toy companies started making portable games and electronic toys in the '70s,
    • Introduced in 1985, the NES was an instant hit. Over the course of   the next two years, it almost single-handedly revitalized the video   game industry. Selling over 60 million units, people brought games   like Mario and Zelda into their homes for the first time on the NES. 

       

    • Game Boy

       

      The screen was four-colors-of-gray but the device defined portable   gaming and was enormous fun. Game Boy, which came out in 1989, was   closely associated with the classic game Tetris when it debuted.   Game Boy is the most successful video game system ever released. Since   its introduction in 1989, Game Boy has sold well over 150 million   systems worldwide. Originally bundled with the game, Tetris, this   little handheld became an instant phenomenon.

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  • Apr 23, 13

    Nitendo 64 had a powerful CPU to handle most of the task of creating musicand sound effects. 

    • 1996 

        Nintendo 64
        <!---***** SCREENSHOT BOX *****---> 

      screenshot
       Click to enlarge
       <!---***** SCREENSHOT BOX *****--->  Nintendo launches its Nintendo 64 in the US. The beefed-up, cartridge-based 64-bit system breaks tradition by relying on its exceptionally powerful CPU to handle much of the task of creating music and playing back sound effects.

    • May 5, 1995--Nintendo of America Inc. today announced that the final chipset for its revolutionary Nintendo Ultra 64(TM) home video game system has been completed by Silicon Graphics Inc. (NYSE: SGI) and Nintendo Co. Ltd.
    • is a 16-bit video game console that was released in
    • The Super Nintendo Entertainment System

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  • Apr 25, 13

    The  benefits of forming an indie record label.

    • . Labeling Your Products:

       
       

      a. Every physical recording you put out should have the correct labeling on it. Don’t forget placing the two “copyright notices” on your Packaging and your CD.

       
       

      (i) Song Ownership Copyright

       
       

      Ex. All Songs © 2013 Poochstuff Publishing

       
       

      and mention whether it’s BMI, ASCAP, or Sesac…

       

      (ii) Recording Ownership Copyright

       
       

      Ex. (P) 2013 SuchaPhillyPooch Records

       
       

      (iii). Make sure Your Record Company name, and your LLC or whatever name, and a Mailing Address [Use a PO Box unless you have an office!]

    • b. Every Web Site where the product is promoted or sold should also have the above information.

       

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  • May 04, 13

    Later or dream job 

    • Songwriters, in the traditional model of the recording industry, are artists for hire who work with producers and record labels to write material for a particular singer, rapper, or band. A single songwriter may work with an artist on a full album, or songs may be collected from a number of writers to fill a record. Perusing a label’s catalogue will usually reveal that a select stable of songwriters are favored and are contracted repeatedly to write for multiple artists signed to the same company. While the songwriting process may be seen as a solitary endeavor, at the professional level, the process is actually one of intense collaboration and constant revision. There are two basic methods of landing a tune on a record; the first is to sell or license a previously written composition for an artist to record. The second is to be hired to work with an artist to write original material.

       

      Permanent and freelance employment opportunities exist w

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