videogames & tech have shown to improve multi-tasking skills dramatically, however, studies show that when students multi-task they show significantly lower mindfulness and recall less information
Effective tech integration must happen across the curriculum in ways that research shows deepen and enhance the learning process. In particular, it must support four key components of learning: active engagement, participation in groups, frequent interaction and feedback, and connection to real-world experts
teachers must think deeper into the nature of education and our aims and outcomes and how technology can be used to better reach these outcomes. i.e., clickers in class, real question is the nature of questions in the class.
Overview of jan Academic Commons issue on tech/ed.
Technology is about the ways things are done; the processes, tools and techniques that alter human activity. ICT is about the new ways in which we can communicate, inquire, make decisions and solve problems. It is the processes, tools and techniques for:
Howard Rheingold makes his argument for increasing media literacy, which can directly be applied to a school and educational outcomes setting, where our involvement in participatory media as a global society will shape the future. Makes comparisons to printing press, tv, etc. A population that is literate in this media will be less likely to be enclosed.
Author argues that technology has not improve education results because we are still operating in the 'old' model, merely cramming some computers in the back for word processing, internet searching, and powerpoints. He argues that the model must be changed and will do so not head on, but from the outside in. Thus online learning. Online enrollments have gone from 45,000 to 1 million since 2001 and will lead the way for this new model, thus we must shaped this new online model as desired.
Computers have been around for two decades in schools.
We have spent over $60 billion on them.
Yet they have had little to no effect on learning in schools
Author argues Web 2.0 will usher in a new era in education as teachers take hold of the reins of the technology, accepting things like social networking programs that have previously come with a negative stigma because of a lack of adult influence and supervision. Makes comparison with printing press, but as results have been slow to surface, we will take this opportunity to re-write the book on education which will yield the real success.
Computers in the classroom require changes to desired outcomes and curriculum, along with quality use and instruction on the part of teachers
Increase of technology and visual media in society (i.e. tv and videogames) has had both significant benefits and costs. Increases in visual-spatial intelligence, but negative effects on abstract vocab, mindfulness, relfection, inductive problem solving, critical thinking and imagination.
Part 2 Outlines and provides evidence that digital native students' brains are neurologically different and have been rewired to adapt to this new environment. The author argues that teaching must adapt to this type of learning that is not linear or step by step, but parallel and almost random. He suggest video games as a means to instruction noting that a kid can easily remember 100 pokemon names so why not geographic regions. The digital native will willingly give hours of attention to video games but cannot in a non-interactive classroom.
Part 1 outlines differences in kids today and teachers as digital natives and immigrants. MTV, videogames and the net have fundamentally changed the way digital native kids think and learnLest this perspective appear radical, rather than just descriptive, let me highlight some of
the issues. Digital Natives are used to receiving information really fast. They like to
parallel process and multi-task. They prefer their graphics before their text rather than
the opposite. They prefer random access (like hypertext). They function best when
networked. They thrive on instant gratification and frequent rewards. They prefer games
to “serious” work. (Does any of this sound familiar?)
Author argues that curriculum is filled with old information and skills that are quickly becoming outdated and obsolete. This 'old information' in inhibiting that induction of 21st century knowledge and skills. He notes that fallacy in the argument: what if the technology breaks down? Skills in programing and multimedia representation have become more valuable for future generations than traditional math and writing skills.
Special edition of Science magazine regarding technology in education
Mike describes his new program and rational
"Most hate school, but love learning, why is this? What's the problem here?"
Wesch discusses his frustrations with current educational practices, and how technology is not a problem but a tool to be used to engage students in meaningful inquiry. He describes the net as an infinite cloud of information that we must guide our students through, teaching them to navigate, analyze information and answer real problems.
Interview with Mike Wesh
Authenticity: kids now are bombarded with commercial media require people/info/activities to be authentic. This means transparency in motives, goals, and respect.
teach them how to find the right information, how to interpret it, how to problem solve with that information.