So true! Teachers should follow all the procedures of CL to be effective!
An articles about the importance of technology in education
case study center examples, PPTs and clicker guidelines
Student response systems and audience response keyboards, or “clickers,” as they are often called, have been commercially available for the past 15 years, although they were preceded by fixed electronic response systems (Judson and Sawada 2002). Made famous by their use in the TV quiz show Who Wants to Be a Millionaire?, clickers are rapidly infiltrating higher education classrooms. They provide instant feedback to students and faculty regardless of the size of the class, and have a clear value in socialization, making impersonal classes more intimate. The technology also seems to resonate with students’ fascination with interactive media.
For years, some instructors have attempted to garner responses to questions by asking students to hold up their hands, say in ConcepTests, as used in Peer Instruction (Mazur 1997). Unfortunately, students regularly alter their votes in front of their peers. This problem is avoided when clickers are used, as they are perceived to be anonymous, making it possible to collect more accurate data in the classroom. If truly anonymous results are desired, the instructor can ask students to switch devices with their neighbor.
Clickers are similar to a TV or stereo remote control, with numbered buttons that students can push to register their votes. Typically students respond to questions framed in a multiple-choice format. Transmitted by either infrared or radio frequency signal, a receiver picks up the answers and then relays them to a classroom computer. The results can be immediately displayed as a chart on the computer screen and projected for the class. The data can be stored and retrieved later, either as an anonymous record or by identification with a personal ID (Greer and Heaney 2004).
cooperative learning center
30 minute to figure it out how to search the Internet
Tools for an online search for teachers
a variant of teaching with technology course, assignments, handout and notes
Learning about Science using Interactive games
An interesting insight on the topic
Good to know what to do and NOT to do when implementing iPad in the classrooms
a new program that allows students learning about healthy and unhealthy heart
read, view and follow the rules to become good writers
Fun game to develop understanding and skills of the Safe Internet surfing
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general category that combines different sites
Updated on May 11, 12
Created on Aug 19, 08
Category: Schools & Education
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