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Mbostic's List: DGL Vocabulary

  • Blogging

    The act of publishing entries or posts to a website in a reverse chronological order.

  • Viral videos

    A clips of electronic digital moving images that becomes popular on the internet at a fast rate.

  • Copyright

    Intellectual property that grants its owner exclusive legal control over that said property.

  • Databases

    A collection of information that is stored on a computer, hard drive or in the "cloud".

  • Moral literacy

    An ethical obligation in the works that are written and absorbed by others.

  • Academic Integrity

    Ethics and values that are shared among the students and faculty members of an educational institution.

  • Collaboration

    working with someone on a project. Coming to conclusions on a general consensus.

  • Privacy (internet)

    The security level and protection of data on the internet.

  • Malware

    Any software that is installed on a computer, tablet or mobile device without the consent of the user.

  • Geo-technology

    information that is captured via communications devices such as GPS, censuses, mapping applications, satellites, radio, surveys and cameras.

  • Netiquette

    Different rules, cultures, norms and etiquette of users of a website/app or email.

  • Disinformation

    false communication that is spread throughout the internet as the truth intentionally.

  • Massive Open Online Courses (MOOCs)

    Collaborative online class that is curated by ones self. There is no limit to attendance and participants are encouraged to join, network and learn at their own pace.

  • Wikis

    A website that can be edited by it's own users.

  • Digital Immigrant

    Coined by Marc Pensky. Someone that has not been exposed to new technologies at an early age. It is not an innate concept.

  • Digital Native

    Coined by Marc Pensky. A "millennial". Someone born between 1980 and the year 2000 who communicates naturally through technology. A person that quickly adapts to new technologies, it is innate.

  • Digital Law

    legal rights and restrictions regarding the use of computers and other technologies. Includes illegal file sharing and hacking.

  • Digital Identity

    A person or brand's online image. Social Networks, websites, graphics, images, URLs, profiles, avatars, etc.

  • Digital Citizenship

    The norms, behavior and best practices of individuals in an online internet environment.

  • Digital Literacy

    Digital Literacy is the ability to use and understand/comprehend information gained through technology (cell phones, laptops, etc) to create, understand and interpret new media for projects, assignments or general knowledge.

    • The ability to locate, organize, understand, evaluate, and analyze information using digital technology. It involves a working knowledge of current high-technology, and an understanding of how it can be used. Digitally literate people can communicate and work more efficiently, especially with those who possess the same knowledge and skills.
    • A person’s ability to perform tasks effectively in a digital environment... Literacy includes the ability to read and interpret media, to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments.  3
    • norms of behavior with regard to technology use."
    • ethics, etiquette, online safety, norms, rights, culture and more
    • Digital identity refers to the ways and means that identity is created and perceived in the digital world, i.e., online. It includes unique descriptive data, as well as information about relationships. That is, it defines a thing both in and of itself and in relationship to other things.
    • For an individual, online identity consists of one’s self-expression not only through what is said in tweets, posts, emails, blogs, websites, and other online interchanges, but also through representation of oneself with account names, screen names, avatars, and display names, and with artwork, web design, and photographs that one displays or shares on one’s own site or on sharing sites. One’s friends, favorites, followers, and those one chooses to follow — as well as those one chooses to retweet, share, or like — all contribute to the digital identity as well, as does the number of friends or followers one can lay claim to.
    • Your reputation reflects how trustworthy your brand is. Managing your online reputation starts with a transparent Digital Identity that enables you to earn trust and build connections.    Anonymity is no longer an option for those trying to create Social Capital in the networked world.
    • electronic responsibility for actions, deeds which is either ethical or unethical.
    • Identity theft is becoming a rising problem. Studies show that one in five families have been victims to this in the U.S. The thieves can steal your credit card number allowing them to buy or rent various products using your information. The worst thing is that you don't realize what is happening until you are sent bills or receive calls about different transactions. It takes months to restore all of your information and secure it all. Therefore everyone should take precautions.
    • Digital law can be defined as the legal rights and restrictions governing technology use.
    • The digital native-immigrant concept describes the generational switchover where people are defined by the technological culture which they're familiar with.
    • digital natives as those born into an innate "new culture" while the digital immigrants are old-world settlers, who have lived in the analogue age and immigrated to the digital world.
    • Digital Natives are people who have grown up in the digital world using technology as a way to communicate, record, educate, and understand society. Today's tweens and teens are digital natives as they have had access to computers, cell phones, email, and other forms of technology since birth. Digital Natives speak the language of technology and are as comfortable with technology as past generations have been with pen and paper.
    • hey are the new scrutinizers. When I was young, a picture was a picture. No more. Transparency, namely stakeholder access to pertinent information about companies and their offerings, just seems natural to the Net Gen. While older generations marvel at the consumer research available on the Internet, the Net Gen expects it. As they grow older, their online engagement increases. Businesses targeting the Net Gen should expect and welcome intense scrutiny of its products, promotional efforts, and corporate practices. The Net Gen knows that their market power allows them to demand more of companies, which goes for employers as well.
    • A twentysomething in the workforce wants the new BlackBerry, Palm, or iPhone not because the old one is no longer cool, but because the new one does so much more. They seek innovative companies as employers and are constantly looking for innovative ways to collaborate, entertain themselves, learn, and work.
    • he term digital immigrant may also apply to individuals who were born after the spread of digital technology and who were not exposed to it at an early age. Digital immigrants are the opposite of digital natives, who have been interacting with technology from childhood.
    • A commonly used example is that a digital immigrant may prefer to print out a document to edit it by hand rather than doing onscreen editing.
    • Digital Natives are used to receiving information really   fast. They like to parallel process and multi-task. They prefer their   graphics before their text rather than the opposite. They   prefer random access (like hypertext). They function best when   networked. They thrive on instant gratification and frequent rewards.   They prefer games to "serious" work.
    • the gap between Digital Natives and   Digital Immigrants is the fundamental cause of the alleged "decline of   education in the US," and he contends that our current educational system   has not been designed to serve today's students
    • ite that can be modified or contributed to by users. Wikis can be dated to 1995, when American computer programmer Ward Cunningham created a new collaborative technology for organizing information on Web sites. Using a Hawaiian term meaning “quick,” he called this new software WikiWikiWeb, attracted by its alliteration and also by its matching abbreviation (WWW).
    • HyperCard program, which allowed users to create virtual “card stacks” of information with a host of connections, or links, among the various cards.
    • Like many simple concepts, "open editing" has some profound and subtle effects on Wiki usage. Allowing everyday users to create and edit any page in a Web site is exciting in that it encourages democratic use of the Web and promotes content composition by nontechnical users.
    • model for delivering learning content online to any person who wants to take a course, with no limit on attendance.
    • collaborative techie learning events, but this is the year everyone wants in. Elite universities are partnering with Coursera at a furious pace. It now offers courses from 33 of the biggest names in postsecondary education, including Princeton, Brown, Columbia and Duke. In September, Google unleashed a MOOC-building online tool, and Stanford unveiled Class2Go with two courses.
    • In a world where anyone can add information (accurate or not) to Wikipedia, manipulate a photo using Photoshop or "tweet" a bit of false information from a cell phone, it's easy to see why you can't believe everything you read.
    • While disinformation has been an effective tool against foreign enemies, governments also use it to deceive their own citizens -- a strategy that often has negative side effects [source: Institute for Historical Review]. Propaganda and disinformation lead to mistrust and, in some cases, paranoia
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