It gives you virtual space where you can post short text notes much like you would put posts-it notes on a notice board in your classroom. You can also add images,video, and links to websites. No registration or account set-up is needed.
2. Communication and CollaborationStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:a. interact, collaborate, and publish with peers, experts or others employing a variety of digitalenvironments and media.b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
1. Creativity and Innovation
Animoto is an automated presentation generator that focuses on using images to communicate a
message.
1. Creativity and InnovationStudents demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:a. apply existing knowledge to generate new ideas, products, or processes.b. create original works as a means of personal or group expression.
1. Creativity and InnovationStudents demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:a. apply existing knowledge to generate new ideas, products, or processes.b. create original works as a means of personal or group expression.
1. Creativity and Innovation
2. Communication and Collaboration
4. Critical Thinking, Problem-Solving & Decision-Making
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
Ideas and tips for using Voicethread in the classroom.
2. Communication and CollaborationStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:a. interact, collaborate, and publish with peers, experts or others employing a variety of digitalenvironments and media.b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
e-book
NETS*S 2. Communication and Collaboration
NETS*S 1. Creativity and Innovation
NETS 1. Creativity and Innovation\nStudents demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
NETS*S
1. Creativity and Innovation
2. Communication and Collaboration
4. Critical Thinking, Problem Solving, and Decision Making
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
b. create original works as a means of personal or group expression.
2. Communication and Collaboration
NETS 2.Communication and Collaboration\nStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
NETS 2.Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts or others employing a variety of digital
environments and media.
Use Skype to collaborate with other classes around the world.
NETS 2. Communication and Collaboration\nStudents use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
NETS 2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
3. Research and Information Fluency
NETS
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a.
plan strategies to guide inquiry.
b.
locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d.
process data and report results.
NETS
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.
4. Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
4. Critical Thinking, Problem Solving, and Decision Making
NETS
4. Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.