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Julia Simons's List: 2.4 Industry Terms

  • Typography

    The study and utilization of selecting and arranging text to convey its message in the best possible way by means of reoccurring and recognizable patterns. For example, the font "Times New Roman" is very widely known and used, and is such due to its familiar letter-shapes and style. This term is often used in reference to printed media, however, the shift to digital presentation has allowed for more opportunities to connect to a larger audience through better communication, defining of values, and marketing of products. Typography is not to be confused with "lettering"; think a machine versus hand-drawn.

    • Typography is the soul of design; it lies at the heart of visual literacy. This chapter explores typography for the Web and describes the methods and techniques of composition that bring documents to life and facilitate understanding.

       

      “Typography exists to honor the content”, says Robert Bringhurst, author of the well-known typographic bible The Elements of Typographic Style. Web typography in particular entails the selection, arrangement and setting of type on the Web to enrich the meaning of text and to provide a framework upon which text can come to life. A good starting point but surely not an exhaustive definition.

       

      Typography involves a wide range of topics and applications, even more so now with the digitization of information on the Web. It is not only about choosing the best font family, but about bringing value to communication, improving legibility, defining a brand and corporate image, selling pro- ducts and making information better understood by the audience. Inadequately applying some of the common rules of typography is sometimes enough to make readers turn the other way.

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    • Typography is essentially the study of how letterforms interact on a surface, directly relating to how the type will be set when it eventually goes to press. One definition is stated as “the style, arrangement or appearance of typeset matter,” and is a product of the movable type printing system that much of the world has used for centuries. It is related to typesetting and can include type design. In our current digitally-driven design world, this means working with fonts on a daily basis for most of us.

       

      Typography is actually a subset of lettering, because it is the study of letters applied to typefaces. Many designers have also taken up letterpress printing as a hobby or side interest, which also utilizes aspects of typography or typesetting, depending on the project.

    • Inside a Gutenberg Bible.

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  • Mood Book/ Mood Board

    A digital or physical space in which a designer can gather and evaluate creative pieces so as to develop and collaborate with the client on their vision of the final product. It can consist of anything from simple fonts and colors to specific images that speak to them or the disposition of items. It is important to note that this is an exploratory and introductory phase in the design process - a place to start and gauge interest to help the designer produce results that follow and satisfy these preset guidelines.

    • Mood boards are an easy way to establish a creative foundation for a project.    What tone and style you want your aesthetic to adhere to, so that you can    communicate them easily with your client. It's an easy way to compile a wide gamut    of appropriate content that defines the visual voice, the personalities.    The style and aesthetic of the business product or service.    It's not about creating the content at this stage.    It's about gathering and collocating found content that reflexes the emotional feel    and mood you want to pursue in the exploratory stage.   

         

          It doesn't matter if the specific imagery directly relates to the genre you're    designing for. Sometimes you'll find mood boards embedded    with finished creative briefs. This is how most projects from agencies    show up in my inbox for identity projects. The purpose of a mood board is to get    people in the correct aesthetic mood for where a project could go.    Whether your mood boards are virtual, in the form of pdf files, or actual poster    boards, with clipped samples from magazines, photos Colo swatches and    patterns affixed to it. It's a great way to encapsulate and    collage a visual language that imbues the feel that you and your client can agree on    before exploratory and development work on the logo and identity begins.

  • Creative Brief

    A document produced by the client, written for the designer or design team as a reference to the needs and expectations of the final resulting product. It should be as transparent and concise as possible, disclosing information such as budget allowances, target audience goals, brand motives and mottoes, and the competitive landscape, along with other aspects that would be considered important to know depending on the business objectives. It is a way to develop communication and trust between the client and creative applicant, and its presentation should be one of the first steps in such a professional relationship.

      • Why write a creative brief?

         

        Creative briefs help keep projects running smoothly and prevent misunderstandings and delays by:

         
           
        • Connecting objectives with creative strategies
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        • Building team consensus
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        • Aligning expectations
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        • Defining clear, measurable goals
      • What’s included in a creative brief?

         

        Key elements of the creative brief can include:

         
           
        • Background information on the company, product or service
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        • Insight into the target audience
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        • Brand attributes, promise and mission
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        • Competitive landscape
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        • Business objectives
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        • Compelling offer
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        • Call to action
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        • Metrics for measuring success
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        • Supporting data
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        • Functional specifications (if applicable)
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        • Approval process
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        • Timelines
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        • Budget

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    • This Creative Briefing Guide will help you get the most out of any graphic designer or creative team you might work with. Even though reasons like lack of time, shortage of information or the perception that graphic designers know as much about your business as you do, may discourage the idea of you putting time and effort into the briefing process, nevertheless, writing a complete and accurate brief is a great investment you can make towards the quality of the design product you will receive and consequently the potential of your business to succeed. Just follow the next 8 easy steps and make the most out of your money when hiring a creative professional.
  • Portfolio

    A professional collection of a designer's work that they feel best represents and demonstrates their skill sets and personal preferences, for example, maybe to a certain aesthetic, genre, format, etc. Having pieces that are reflective of what the client is interested in, rather than a large hoard that consists of some that they may consider irrelevant, is an effective strategy for reinforcing awareness and commitment to their needs, as well as demonstrating the skill to be able to choose appropriate pieces given these needs. It is important to show and report on the thought process followed during their creation too, and for the designer to provide contact information. (Should they not fit the current project best, they can be contacted for future ones!)

  • Jan 14, 14

    "How to Put Together a Portfolio | Graphic Design"

    • So, as a designer, you don't exist unless you don't have a portfolio. Now, one of the hardest things to do is to figure out what even goes into your portfolio.
      • Remember the TYPO!

    • So you want to make sure that you can get as much real work as you can, in your portfolio and show how you did it. Show the concept.

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  • Psychographics

    Following a more abstract rather than "hard data" approach, this is data in which consumers can be evaluated in order to foresee their likely consumption patterns. This prediction is based off of lifestyles and thought processes instead of demographic characteristics, and is considered an equally effective marketing strategy.

    • While demographics show your subscribers’ hard data (age, location, marital status, ethnicity, etc), psychographics slice across your list from a different angle, looking at lifestyles, behaviors and attitudes.
    • Are You Marketing By Psychographics?

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  • Demographics

    Data that can be used to predict consumption patterns in a population based on hard characteristics, such as age, race, gender, location, etc. It is often referenced and researched for marketing purposes so as to create the best possible chance for successful sales.

    • Demographics are the characteristics of a human population. This information is often used by small business owners to conduct research into where opportunities exist within their market and in developing appropriate business and marketing strategies to target customers.
  • Hierarchy

    A vital and absolutely necessary element of creating effective and understandable graphic designs. It is the consideration and implementation of cues that the reader should notice and follow - the flow in which the piece is intended to be viewed in, based on the importance of its various aspects.

    • At its core, hierarchy supports legibility by providing clear visual clues about the structure and organization of the text. Hierarchy defines how content is to be read through. It shows the user where to start reading and where to break. It differentiates headers from body text. Although text box color can be used to give headers and body text contrast, hierarchy shows the difference in size between these elements. Hierarchy plays a huge part in making a layout scannable and is an important technique for making Web typography readable.
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  • Critique

    The personal and/or expert opinion of someone who the designer has asked to assess their work. This could encompass anything from individual pieces to a whole group, even their portfolios; nothing should be dismissed from review. In most cases, the analysis will be requested of the client or peers of the designer, as this ensures that the process being utilized and goals of the product remain unanimously understood and satisfactory. It is beneficial to all parties that this be the case.

    • Winston Churchill once said: “Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.” Regardless of where you work or who you work for, being able to take criticism is part of the job description. Whether you’re getting feedback from your boss or a client, having a proper perspective on criticism and a sound understanding of how to use it effectively is important.
    • Unfortunately, not many people enjoy criticism. In fact, many have developed a thick skin and take pride in their ability to brush it off and move on. However, despite its negative connotation, criticism often presents an excellent opportunity to grow as a designer. Before you can respond effectively, you need to understand what those opportunities are.
  • Layout

    The visual communication of a design through carefully placed and contemplated elements, for example, font choice or pictures. There are eight key components to remember when expecting to create potent compositions: movement, contrast, proximity, rhythm, emphasis, balance, variety, and unity.

    • When a designer sits down to create any type of project, they have one goal in mind. Communicate a message to my target audience. But if you’ve ever wondered why design elements end up where they do, whether it be a picture, a graphic or some letters, then this course is for you. We’ll break down eight core principles of composition and how they relate to graphic designers. We will begin with movement, but continue on and learn about contrast, proximity, rhythm, emphasis, balance, variety, and unity.

      To wrap this course up, we will put together a simple layout inside InDesign to put some of these principles into practice. After completing this course, you’ll be equipped with a wealth of knowledge that will allow you to immediately begin improving the compositions of your design projects.
  • Target Market

    A specific market, or population of consumers, that would best serve and contribute to a business's success or sales. This is decided upon by investigating the group's demographic and psychographic characteristics, and then choosing particular features to focus on that are believed to be the most influential or cared about, given they are the intended audience. It is generally not practical or appropriate to have too broad of a target market.

    • Many businesses say they target “anyone interested in my services.” Some may say they target small business owners, homeowners or stay-at-home moms. All of these targets are too general.
    • Targeting a specific market does not mean that you have to exclude people that do not fit your criteria from buying from you. Rather, target marketing allows you to focus your marketing dollars and brand message on a specific market that is more likely to buy from you than other markets. This is a much more affordable, efficient and effective way to reach potential clients and generate business.

       

      For example, an interior design company could choose to market to homeowners between the ages of 35-65 with incomes of $150,000+ in the Baton Rouge, Louisiana market. To define the market even further, the company could choose to target only those interested in kitchen and bath remodeling and traditional styles. This market could be broken down into two niches—parents on the go and retiring baby boomers.

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  • Character Rigging

    The idea and implementation of using a rig within capable software to ease the task of operating or manipulating a character for the animator. It is done by applying the "skeleton" of the character, consisting of geometrical shapes and connectors, to the rig, thereby making a comprehensive and easier interface to work with.

    • Now the theory of rigging is to make the character easier to manipulate for the animator.    A character is basically composed of a number of pieces of geometry that are    connected together via a skeleton, and then that skeleton is organized using a    rig. So this way the animator doesn't have to dig down and actually animate the    character's skeletal bones, or find blend shapes to animate, that sort of thing.    So basically what we're trying to do is present an interface to the character    that makes it easy to manipulate.
    • Now not only does it have to be easy to manipulate in the viewports, it also has    to kind of look nice and neat in the outliners.    So if we go into Window > Outliner, you can see that I have all of my rigging    parts under this Master node.    We have the Skeleton here, in fact, I can highlight it here in the layers, so    I have a skeleton and also I have the character's geometry, and those are all separate nodes.
  • Keyframe

    A static frame demonstrating a specific posing or positioning of a model with an intended purpose. These are widely used in reference to animation, as their usage saves time and data storage space. In such a case, it is left to the computer (or rather animation/modeling software) to make the manipulating calculations between keyframes, using them as reference points.

    • In this section we look at how to do key framed animation.  What exactly is keyframe animation?  In simple terms, you define a few (*cough* key *cough*) frames of animation ( by posing or positioning your model ) and then the computer fills in the missing animation.  It’s exceedingly handy as it greatly simplifies the animation process ( it would really suck if you had to update every single movement on every single frame! ) and it also reduces the amount of data you need to store.  Fortunately, except for a few gotchas, keyframe animation is pretty simple in Blender.
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  • Shaders

    A program used to calculate the ultimate aesthetic look of a final product on the surface. Data, such as color, textures, lighting positions, and point positions for example, are all taken into account when producing the result, seen in the last rendered frame displaying the model or final product. There are endless combinations of information that could be utilized when seeking a unique outcome.

    • A shader is a program that is run for every shading sample on the surface (simplistically, every visible point on a surface).
       
       The shader is given a bunch of parameters by the renderer (point position, surface normal, light positions and colours etc.), and a bunch of parameters by the user (surface colour, shininess, texture filenames etc). Given these parameters, the shader calculates what the final surface colour and opacity should be. That colour is put into the final rendered frame at that point.
       
       That's the basic idea from a shader writer's point of view.
       
       All the "materials" in Maya or 3dsmax are shaders. The concept of material properties is designed to make playing with the shaders easier for an artist. Ever wonder why the "specular power" slider on a phong shader seems to have the opposite of the expected effect? It makes a lot more sense when you code it...
       
       Basically a shader is what you make it. You don't have to do anything. You can just set the colour to white and drop out. Or you could do something complex like calculating subsurface transmission and scattering.
  • Baking

    The act of pre-calculating to prevent wasting time in the final rendering of an object or model. Figures can be computed safely and efficiently, especially given the number of combinations that could be realized, saving the hassle of rendering from scratch. For example, a math problem poses "2 + 2 + 2 + 2 + 2 + 2 = ?" "Baking" in this scenario would be similar to reducing the problem to "6 + 6 = ?", making for a faster solving rate.

    • Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to "bake" some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed.
  • Texture Painting/ Texture Map

    The act of creating graphic art intended to be the surface look of a 3D computer model. Depending on the final location the object is to reside in, from video games to film and television, successful painting or mapping would usually consist of diverse and numerous options, and more than likely, handled by someone who is very photorealistically aware. These textures could also be borrowed from existing sources, rather than made from scratch.

    • Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.
    • Texture Artist

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