Goes with the picture
Typography
The study and utilization of selecting and arranging text to convey its message in the best possible way by means of reoccurring and recognizable patterns. For example, the font "Times New Roman" is very widely known and used, and is such due to its familiar letter-shapes and style. This term is often used in reference to printed media, however, the shift to digital presentation has allowed for more opportunities to connect to a larger audience through better communication, defining of values, and marketing of products. Typography is not to be confused with "lettering"; think a machine versus hand-drawn.
Typography is the soul of design; it lies at the heart of visual literacy. This chapter explores typography for the Web and describes the methods and techniques of composition that bring documents to life and facilitate understanding.
“Typography exists to honor the content”, says Robert Bringhurst, author of the well-known typographic bible The Elements of Typographic Style. Web typography in particular entails the selection, arrangement and setting of type on the Web to enrich the meaning of text and to provide a framework upon which text can come to life. A good starting point but surely not an exhaustive definition.
Typography involves a wide range of topics and applications, even more so now with the digitization of information on the Web. It is not only about choosing the best font family, but about bringing value to communication, improving legibility, defining a brand and corporate image, selling pro- ducts and making information better understood by the audience. Inadequately applying some of the common rules of typography is sometimes enough to make readers turn the other way.
Typography is essentially the study of how letterforms interact on a surface, directly relating to how the type will be set when it eventually goes to press. One definition is stated as “the style, arrangement or appearance of typeset matter,” and is a product of the movable type printing system that much of the world has used for centuries. It is related to typesetting and can include type design. In our current digitally-driven design world, this means working with fonts on a daily basis for most of us.
Typography is actually a subset of lettering, because it is the study of letters applied to typefaces. Many designers have also taken up letterpress printing as a hobby or side interest, which also utilizes aspects of typography or typesetting, depending on the project.
Mood Book/ Mood Board
A digital or physical space in which a designer can gather and evaluate creative pieces so as to develop and collaborate with the client on their vision of the final product. It can consist of anything from simple fonts and colors to specific images that speak to them or the disposition of items. It is important to note that this is an exploratory and introductory phase in the design process - a place to start and gauge interest to help the designer produce results that follow and satisfy these preset guidelines.
Mood boards are an easy way to establish a creative foundation for a project. What tone and style you want your aesthetic to adhere to, so that you can communicate them easily with your client. It's an easy way to compile a wide gamut of appropriate content that defines the visual voice, the personalities. The style and aesthetic of the business product or service. It's not about creating the content at this stage. It's about gathering and collocating found content that reflexes the emotional feel and mood you want to pursue in the exploratory stage.
It doesn't matter if the specific imagery directly relates to the genre you're designing for. Sometimes you'll find mood boards embedded with finished creative briefs. This is how most projects from agencies show up in my inbox for identity projects. The purpose of a mood board is to get people in the correct aesthetic mood for where a project could go. Whether your mood boards are virtual, in the form of pdf files, or actual poster boards, with clipped samples from magazines, photos Colo swatches and patterns affixed to it. It's a great way to encapsulate and collage a visual language that imbues the feel that you and your client can agree on before exploratory and development work on the logo and identity begins.
Creative Brief
A document produced by the client, written for the designer or design team as a reference to the needs and expectations of the final resulting product. It should be as transparent and concise as possible, disclosing information such as budget allowances, target audience goals, brand motives and mottoes, and the competitive landscape, along with other aspects that would be considered important to know depending on the business objectives. It is a way to develop communication and trust between the client and creative applicant, and its presentation should be one of the first steps in such a professional relationship.
Creative briefs help keep projects running smoothly and prevent misunderstandings and delays by:
Key elements of the creative brief can include:
Portfolio
A professional collection of a designer's work that they feel best represents and demonstrates their skill sets and personal preferences, for example, maybe to a certain aesthetic, genre, format, etc. Having pieces that are reflective of what the client is interested in, rather than a large hoard that consists of some that they may consider irrelevant, is an effective strategy for reinforcing awareness and commitment to their needs, as well as demonstrating the skill to be able to choose appropriate pieces given these needs. It is important to show and report on the thought process followed during their creation too, and for the designer to provide contact information. (Should they not fit the current project best, they can be contacted for future ones!)
Remember the TYPO!
Psychographics
Following a more abstract rather than "hard data" approach, this is data in which consumers can be evaluated in order to foresee their likely consumption patterns. This prediction is based off of lifestyles and thought processes instead of demographic characteristics, and is considered an equally effective marketing strategy.
---------------------------------------------------------------------------------------------------------------------------------------
Demographics
Data that can be used to predict consumption patterns in a population based on hard characteristics, such as age, race, gender, location, etc. It is often referenced and researched for marketing purposes so as to create the best possible chance for successful sales.
Hierarchy
A vital and absolutely necessary element of creating effective and understandable graphic designs. It is the consideration and implementation of cues that the reader should notice and follow - the flow in which the piece is intended to be viewed in, based on the importance of its various aspects.
Critique
The personal and/or expert opinion of someone who the designer has asked to assess their work. This could encompass anything from individual pieces to a whole group, even their portfolios; nothing should be dismissed from review. In most cases, the analysis will be requested of the client or peers of the designer, as this ensures that the process being utilized and goals of the product remain unanimously understood and satisfactory. It is beneficial to all parties that this be the case.
Layout
The visual communication of a design through carefully placed and contemplated elements, for example, font choice or pictures. There are eight key components to remember when expecting to create potent compositions: movement, contrast, proximity, rhythm, emphasis, balance, variety, and unity.
Target Market
A specific market, or population of consumers, that would best serve and contribute to a business's success or sales. This is decided upon by investigating the group's demographic and psychographic characteristics, and then choosing particular features to focus on that are believed to be the most influential or cared about, given they are the intended audience. It is generally not practical or appropriate to have too broad of a target market.
Targeting a specific market does not mean that you have to exclude people that do not fit your criteria from buying from you. Rather, target marketing allows you to focus your marketing dollars and brand message on a specific market that is more likely to buy from you than other markets. This is a much more affordable, efficient and effective way to reach potential clients and generate business.
For example, an interior design company could choose to market to homeowners between the ages of 35-65 with incomes of $150,000+ in the Baton Rouge, Louisiana market. To define the market even further, the company could choose to target only those interested in kitchen and bath remodeling and traditional styles. This market could be broken down into two niches—parents on the go and retiring baby boomers.
---------------------------------------------------------------------------------------------------------------------------------------
Character Rigging
The idea and implementation of using a rig within capable software to ease the task of operating or manipulating a character for the animator. It is done by applying the "skeleton" of the character, consisting of geometrical shapes and connectors, to the rig, thereby making a comprehensive and easier interface to work with.
Keyframe
A static frame demonstrating a specific posing or positioning of a model with an intended purpose. These are widely used in reference to animation, as their usage saves time and data storage space. In such a case, it is left to the computer (or rather animation/modeling software) to make the manipulating calculations between keyframes, using them as reference points.
Shaders
A program used to calculate the ultimate aesthetic look of a final product on the surface. Data, such as color, textures, lighting positions, and point positions for example, are all taken into account when producing the result, seen in the last rendered frame displaying the model or final product. There are endless combinations of information that could be utilized when seeking a unique outcome.
Baking
The act of pre-calculating to prevent wasting time in the final rendering of an object or model. Figures can be computed safely and efficiently, especially given the number of combinations that could be realized, saving the hassle of rendering from scratch. For example, a math problem poses "2 + 2 + 2 + 2 + 2 + 2 = ?" "Baking" in this scenario would be similar to reducing the problem to "6 + 6 = ?", making for a faster solving rate.
Texture Painting/ Texture Map
The act of creating graphic art intended to be the surface look of a 3D computer model. Depending on the final location the object is to reside in, from video games to film and television, successful painting or mapping would usually consist of diverse and numerous options, and more than likely, handled by someone who is very photorealistically aware. These textures could also be borrowed from existing sources, rather than made from scratch.