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Jsyosh's List: DGL Vocabulary

  • Digital Citizenship

    The requirement of all participants in the digital realm to recognize that they themselves are responsible for the health and well-being of the digital community, and that their habits and actions in the digital realm should reflect an attitude of sustainability for the health and continued access to the digital technology the world depends on.

    • Like basketball, students must enter the world of social media and digital media with a good defense. They must understand the repercussions of irresponsibly using social and digital media and what affects it may have on their future. Give students time to use the device, but make sure they understand that the device is an outlet to many new avenues.

        

      When you are presenting social media and digital responsibility, don't lecture your students on why it is bad to post inappropriate pictures on Facebook, but have them search for examples. Allow the students to not only find examples of inappropriate use, but also allow them to teach each other. Even though they have a Facebook account, do they really understand all that comes with Facebook? Do they understand their privacy rights on Facebook and other social media sites? Did they read the fine print?

        

    • so a decent definition of digital citizenship then might be “Self-monitored participation that reflects conscious interdependence with all (visible and less visible) community members”

       

      But that leaves out the idea of content itself, which leads us to a pretty good definition for educators: “The quality of habits, actions, and consumption patterns that impact the ecology of digital content and communities.”

       

      Still too wordy? Maybe a shorter version for students–with some moral imperatives and implied advice–could be: “the self-monitored habits that sustain and improve the digital communities you enjoy or depend on.”

  • Jul 09, 14

    9 elements of digital citizenship:
    1. Access for all
    2. Commerce
    3. Communication
    4. Literacy
    5. Etiquette
    6. Law
    7. Rights and Responsibilities
    8. Health and Wellness
    9. Security

  • Digital Identity

    How a person, place, or thing is portrayed in the digital realm. Digital identities can take on a variety of forms, most commonly social networking sites, personality and dating sites, and gaming sites. The term digital identity can also be applied to a business or other entity that only exists to the public in the digital realm, i.e. Amazon.com.

    • Digital identity refers to the ways and means that identity is created and perceived in the digital world, i.e., online. It includes unique descriptive data, as well as information about relationships. That is, it defines a thing both in and of itself and in relationship to other things. Both a person and a company can have a digital identity and while a person always has a concrete identity in the world, businesses may have a storefront identity and establish a digital presence as they establish an online presence in order to do business online. Alternatively, the digital identity may be the one and only identity. Barnes & Noble® is an example of the first type of business; Amazon® is an example of the second.
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      Increasingly, we are living double lives. There is our physical, everyday existence.  And there is our digital identity, the sum of all the digitally available information about us. As this information grows in volume and variety, the picture of us that it creates is becoming surprisingly complete. And valuable.

    • he phenomenon of the digital identity has been referred to by many differ-ent terms including: online identity, online personality, digiSelf, virtual identity,avatar and online persona. These terms all refer roughly to the same idea, of anindividual using a computer and creating a new identity for themselves on theInternet. It is important to clarify that the online identity is not a computer userin the traditional sense of man operating a machine, nor does it refer to any sig-ni
       
       
       
       cance in the human-machine interaction. The signi
       
       
       
       cant interaction of digitalidentities are human to human or more speci
       
       
       
       cally online identities interactingwith other online identities in a virtual environment. The computer and the In-ternet are merely the medium, the software on the websites provides a platformor stage for online identities to perform or exist.
  • Digital Security

    Precautionary measures taken to ensure the safety of all participants in a digital environment.

    • Information security means defending your data, from research notes to the confidential details of your contacts, from basic details of your itinerary to audio and video files. It means protecting data that is private to you, as well as protecting the privacy of communication between you and your colleagues or sources. If you are working in the field, the digital files on your computer might be the most precious item you carry. Losing them can derail a story or, worse, put you or a source at risk.
    • What is Cyber Security?

       

      Cyber security, also referred to as information technology security, focuses on protecting computers, networks, programs and data from unintended or unauthorized access, change or destruction.

    • What is cybersecurity?Image depicting how cybersecurity protecting the world

       

      NICCS defines cybersecurity as: “The activity or process, ability or capability, or state whereby information and communications systems and the information contained therein are protected from and/or defended against damage, unauthorized use or modification, or exploitation.”

       

      Cybersecurity focuses on protecting computers, mobile devices, tablets, networks, programs and data from unauthorized access or manipulation.  Understanding cybersecurity is the first step to protecting yourself, your family or your organization.

  • Critical Thinking

    The ability to use innate intellect and reason to formulate, decipher, and conjure up new ideas, definitions, and theories based on rational thought.

    • Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered from, or generated by, observation, experience, reflection, reasoning, or communication, as a guide to belief and action. In its exemplary form, it is based on universal intellectual values that transcend subject matter divisions: clarity, accuracy, precision, consistency, relevance, sound evidence, good reasons, depth, breadth, and fairness.
    • When you are thinking critically, you are not just thinking passively and accepting everything you see and hear. You are thinking actively. You are asking questions about what you see and hear, evaluating, categorising, and finding relationships.

        

      Some critical thinking activities are listed below:

      • Critical thinking is the ability to think clearly and rationally. It includes the ability to engage in reflective and independent thinking. Someone with critical thinking skills is able to do the following : 

         
           
        • understand the logical connections between ideas
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        • identify, construct and evaluate arguments
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        • detect inconsistencies and common mistakes in reasoning
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        • solve problems systematically
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        • identify the relevance and importance of ideas
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        • reflect on the justification of one's own beliefs and values
  • Plagiarism

    The intentional or unintentional act of using another author/artist's work without giving any reference to the original author/artist, and perhaps unethically trying to portray the work as one's own.

    • In college courses, we are continually engaged with other people’s   ideas: we read them in texts, hear them in lecture, discuss them in class,   and incorporate them into our own writing. As a result, it is very important   that we give credit where it is due. Plagiarism is using others’   ideas and words without clearly acknowledging the source of that information.

       

    • n academic writing, it is considered plagiarism to draw any idea or any language from someone else without adequately crediting that source in your paper. It doesn't matter whether the source is a published author, another student, a Web site without clear authorship, a Web site that sells academic papers, or any other person: Taking credit for anyone else's work is stealing, and it is unacceptable in all academic situations, whether you do it intentionally or by accident.
      • Remember, you can be charged with plagiarism if you:

         
        • Copy, quote, paraphrase or summarize any source without adequate documentation.
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        • Purchase a paper by mail or email.
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        • Allow another person to write a paper for you.
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        • Submit another person's unpublished work in your name.
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  • Digital Rights and Responsibilities

    Similar to digital citizenship, digital rights and responsibilities encompasses the privileges that we all share in the digital environment, and our obligation to act appropriately in the digital environment in order to keep the environment strong, healthy, and sustainable.

      • Digital Rights and Responsibilities:  The privileges all digital technology users have and the expected behaviors that go along with those privileges.  

        Digital citizens have "digital rights" just as U.S. citizens have Consititutional rights, such as the constitutional right to privacy and to free speech. These rights, however, come with responsibilities and expectations that you will behave and use technology appropriately. Topics included under Digital Rights and Responsibilities include:

         
           
    • igital Rights and Responsibilities are the "privileges and freedom extended to all digital technology users, and the behavioral expectations that come with them" (Ribble & Bailey, 2007). In other words, your students have the privilege and freedom to engage in technology use during school as well as at home. However, there are expectations that accompany the privileges and freedom to use technology. Students must act responsibly as they participate in the digital world.
  • Collaborative Media

    The product that is created when the lines blur between architect, producer, and consumer. All parties contribute to and influence the outcome of the final product, and the sum of the total effort is greater than the sum of the individual parts.

    • Definition: “Collaborative media” is the term we use to refer to digital media that enables broad-range participation where the distinctions between production, consumption and design are dissolving.
    • Collaborative Media Systems supports the exchange of information over the Internet, including video and accessible media-rich resources, and collaboration services; develops and implements the systems necessary to provide a technologically-enhanced environment for innovative learning and collaboration between peers both students and employees.
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