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Jordan Pailthorpe's List: Writing for Interactive Media

  • Jun 23, 13

    content for poetry thesis

  • Mar 29, 13

    Full stream of the doc GET LAMP. It is part of the Google tech talk but after a couple minutes it just goes full screen and you can watch the whole movie. 

  • Mar 11, 13

    holds a digital library of essays and conference papers within the field of game studies. Super useful! 

  • Feb 24, 13

    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 

  • Feb 13, 13

    "subjects" and "things" more like "person" and "image" ? How does this relate to the movement of an image and how that image is represented or reproduced? 

    • Every entity, be it human or non-human, leaves traces as it struggles against entropy. Whether an entity’s existence is projected as being, becoming, or having, it inevitably involves a spatial locatedness. That is, it can be approached as a thing leaving spatial traces, or annotations, which in turn can be observed, or tracked
    • he emerging practices of locative media mapping have been preoccupied with re-approaching spatiality as the locale of heretofore unseen relations and transforming it from a matter of fact to many matters of concern, sometimes at the cost of great controversy

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  • Feb 11, 13

    An in depth look at the guy who penned the entire overarching narrative of the Assassin's Creed series. More importantly, an article pointing at the growing need and want of storytellers for the design of games. Good stuff! 

  • Jan 31, 13

    heuretics (not heuristics) 

    • while most of the texts read in contemporary literature courses are creative, their creativity is only occasionally the focus of study. Students enroll in courses confident in the knowledge that, for instance, Madame Bovary is on the reading list because it is somehow great art. They leave having discovered that it is psychology or social criticism by other means. Literacy, they learn, is the ability to demythologize.
    • First, the free-floating associative mode of discourse that we understand as somehow electronic or televisual--exemplified, for example, in the "logic" organizing Seinfeld, The Simpsons, or James Brown's performance on the T.A.M.I. Show--is not necessarily restricted to electronic or televisual media. It has antecedents in oral and print media.  Furthermore, it bears a remarkable similarity to the inference patterns employed in "poetic" thinking. Why? Because televisual and poetic texts are effects of integrating discourse and medium.
    • This interrogative asking ―what is?" was invented by the Classical Greeks in the first schools (the Academy, the Lyceum) and is expressed today in books and journals as required by our institution (school is one of the inventions of literacy as apparatus or social machine).
      • first link to classic philosophy. Here begins the linear tracing of electracy throughout history. 

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    • DDoS was born as a protest tool, but it’s grown into a gun for hire, most often aimed at the world’s most vulnerable.
  • Jan 27, 13

    an example for how electracy is affecting everything, even mainstream hiphop. 

    • This is a thoroughly modern idea. The Internet has collapsed eras and places, and ASAP Yams spent most of his childhood downloading. That the first artist he molded would sound like the sum of his accumulated taste was no accident.
      • this is another exampl,e though completely different direction, of how electracy is shaping our understanding of art. Even in Hip-hop the internet has allowed the connectivity of not just rapper's styles, but the ability to mash them all together and analyze. 

        the article argues that Rocky and the ASAP brand is sucessful because of the rise of the internet, and more specifically, the death of the isolated individual only cornered to their "place"

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  • Jan 27, 13

    The message Anon posted on the USSC website, declaring war on the federal government and globalized powers. This is HUGE! 

    • We have seen how the law is wielded less and less to uphold justice, and more and more to exercise control, authority and power in the interests of oppression or personal gain.
      • this is a argument in rhetoric for the idea of social justice and defense of free speech, but only through a new electrate age. 

    • We have been watching, and waiting.

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  • Jan 22, 13

    Bogost reviews Jane Mcgonigals "Reality is Broken" and has fundamental issues with her principles.

  • Jan 22, 13

    Relating game design methodology to tapping into the human pyshe. Dangerous assumptions and generalizations about human instinct and desire. 

  • Jan 22, 13

    Bogost on Gamification in relation to the "cognitive benefits" of games. Relates to the Steven Johnson book "Everything is bad for you" because it in fact relies on the premise that the true "validation" of games is their cognitive benefits. 

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