interactive floor in Mexican museum
Interactive Floors: Motion sensing technology recreates "the walrus and the carpenter" poem. Oysters follow people walking across the floor projection area. (tracks multiple people)

![]() | Kaspar Rosengreen Nielsen Alexandra Instituttet A/S
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The Wisdom Well exists in two variants: ceiling and basement.
The basement version of the Wisdom Well is built into the physical floor of a school department square. The Well is a 3 m deep hole covered with a projection surface. The projection surface is 3*4 m glass of approx. 9 cm thickness divided into four tiles. The four tiles are supported at the outer edges and with an internal conic frame resting on a supporting pillar in the center.
The projection is created by 4 projectors. The projectors are placed vertically covering each their tile of glass. A web cams is associated with each projector and is managed by a Tracking Client that runs vision software supporting fine-grained tracking of limb positions. The limb-positions are communicated to the application machine feeding the four projectors. The Tracking Client can be switched to a mode, where it uses a ceiling mounted wide-angel webcam for coarse- grained tracking of body contours from above.
The Wisdom Well supports sound through ceiling mounted loudspeakers and a subwoofer placed nearby the Well.
The start up/shut down of computers and projectors is controlled by a control panel on a wall close to the Well. The panel also controls lighting and curtains. Having powered up the Wisdom Well from the panel, it can be fully controlled by body movement on the surface. A traditional keyboard and mouse is located on a nearby shelf ready to be used for editing purposes.
Abstract: This paper describes a novel interactive floor application\nsuited for hearing impaired children with a cochlear\nimplant (CI). Existing linguistic learning materials for CI\nchildren are restricted to analogue books and CD ROM\napplication in which bodily interaction is rather limited.\nThe paper highlights the relation between language and\nbody movement and proposes interactive floor technology\nas a foundation for CI children's linguistic learning.
In May 2006, Feedtank installed an interactive floor projection for the Harlem Children's Health Project
. The installation was one of a few interactive experiences for children to play with while waiting for the center's services.
digital signage, 'gesturetek cube"
digital playground
interactive floor and learning