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Jason Bagent's List: Industry Growth

    • In the past few years, titles such as Heavy Rain, The Walking Dead, or almost any game showcasing an in-depth and involved storyline stands as proof of how video games have matured and reached new heights as the medium progresses (even if only a little at a time). Take a nonbeliever, have him play a title like The Walking Dead, and witness how quickly his opinion may change about whether video games deserve to be taken seriously.
    • In this day and age, developers have been able to use new and improved methods of gameplay, and looking back at where video games began, one cannot deny how far they have come from a simple two-button layout with 8-bit graphics.

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    • Consider this: If American students scored just 40 points higher on international math tests, the US would generate $16 trillion of additional GDP income over their lifetime, according to a recent study out of Harvard. It seems like such a small gain for such a huge reward, but the question is: How do we get there?
    • The Institute of Game Accelerated Multidisciplinary Education, or iGAME , is a nonprofit founded in Boston and focused on developing innovative educational games for schools. According to founders Naureen Meraj and Imran Sayeed, the goal is simple: bridge the gap between educational institutions and students by providing an engaging and meaningful learning experience.

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  • Oct 09, 13

    Then there’s the gamer economics. New console games cost an average of $60. We can spend hundreds of dollars on “free-to-play” titles like League of Legends, or the more casual Candy Crush Saga -- all while paying mortgages, raising kids, and taking care of our aging parents, who just might live in our basement.

    • Through above-average tech knowledge, we are incredibly connected with our friends. Through online venues, playing games has become an extremely social experience and as such, gamers are now among the most social creatures in the known universe.
       
       
      Then there’s the gamer economics. New console games cost an average of $60. We can spend hundreds of dollars on “free-to-play” titles like League of Legends, or the more casual Candy Crush Saga -- all while paying mortgages, raising kids, and taking care of our aging parents, who just might live in our basement.
       
       We’ve got jobs, friends, we’re raising families, and even at the ripe old average age of 32-36 years old, we still take time to have fun. We are doing all right.
  • Oct 09, 13

    Adam Sessler, Kirk Hamilton, Jim Louderback

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