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Jason Bagent's List: Game Art History Timeline

    • the first sale of a home video game system in the world happened somewhere at or around this day, August 28, 1972
    • The first home video game system, the Odyssey, was sold by television manufacturer Magnavox, based on patented technology developed in secrecy at a military defense contractor (yes, really).

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    • WHEN THE FIRST issue of reason was published in May 1968, hardly anyone knew what a video game was. But that was about to change. That same year, inventor Ralph Baer patented the interactive television device that would go on to become the world's first home video game console. The very first computer game, Spacewar!, was conceived by a Massachusetts Institute of Technology student just seven years before that.
    • It was around the same time that the video game business we know today was getting ready to boom. The first home video game console -- the Magnavox Odyssey -- hit the market in 1972. Meanwhile, full-size arcade games like Pong and Computer Space were beginning to pop up in pinball arcades and pizza shops around the country. The teen-friendly pastimes were bound together even further in 1977, when video game entrepreneur Nolan Bushneil opened the first Pizza Time Theater -- later to become Chuck E. Cheese -- in San Jose, California. The kid-friendly concept restaurant fused a pizza shop with a sizable video arcade, and it helped pave the way for the windowless, screen-lit gaming rooms that would litter indoor malls and other suburban shopping centers throughout the 1980s.

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    • That was certainly the case for Steve Jobs (born 1955), raised in the suburban Valhalla of 1960s Silicon Valley where your next-door neighbor could, and did, bring you straight-from-the-fab microchips to play with. He attended Reed College, dropped out, went to India, and wound up back in Silicon Valley, where he reconnected with his high school buddy Steve Wozniak (born 1950). Woz, as he was called, was a classic tech geek, relatively unaffected by the counterculture. When he showed Jobs the device he was working on--a computer he built to dazzle the wireheads at the Homebrew Computer Club--Jobs became his partner. Then Jobs convinced a reluctant Woz, who was married, to quit his job at Hewlett-Packard to form Apple, a company Jobs named on a whim.

      Naturally, the values of their generation were reflected in their approach to designing products (notably the Apple II that became the first mass-market PC) and building their company. When Jobs orchestrated the release of Apple's groundbreaking 1984 Macintosh computer, he struck the cultural chords familiar to his generation, urging people to view it not as a product but a movement.

    • Even earlier in the game was Bill Gates (born 1955), who wasn't very political but with the help of his high school buddy Paul Allen (born 1953) put together the pieces and saw something big was about to happen. He was a Harvard sophomore in 1974 when Allen showed him that issue of Popular Electronics. "We said, 'Oh, my God, it is going to happen without us?' " and right then the two vowed to write software for the Altair. "We wrote our slogan--a very modest slogan--'a computer in every home and on every desktop--in 1975," says Gates. "We were kind of brash in a certain way." Very boomer-esque. Didn't he find it odd that people who actually ran computer companies couldn't see it that way? "There's some benefit to youth," he says. "It's a lot like physics--Einstein saw relativity, the others didn't--but then he didn't understand quantum dynamics, that next generation came along, and he became the old guard. There's something about these wild changes--a personal computer being software-centric and personal, and a software industry that was high volume and low cost--that are hard to see."
    • Kenbak-1

      Looking like an audio preamp from Heathkit, this model was advertised in Scientific American in 1971, making it the first personal computer, according to The Computer Museum History Center. It was first, with an important disclaimer. The Kenbak-1 wasn't based on a microprocessor chip. In fact, the $750 computer system employed off-the-shelf integrated circuits in an ingenious design by John V. Blankenbaker. Nor was it particularly user friendly, with switches for input and lights for output, and a puny memory storing just 256 characters (less than the content of the last two sentences of this paragraph). Like many firsts in technology, it didn't exactly ignite the market. After selling a mere 40 computers over two years, the Kenbak Corp. pulled the plug.

    • Micral

      Though most early personal computers were developed in the United States, the title for the world's first commercial nonkit microcomputer system goes to a French company, R2E, and its 1973 entry, the Micral. Priced at $1750 and intended to replace minicomputers in light-usage situations, the hardware built around an Intel 8008 microprocessor was developed by company founder and president Truong Trong Thi. Responsible for its software was Philippe Kahn, later a successful software entrepreneur in Silicon Valley. Unfortunately for R2E, it took nearly three years for an American firm to license the Micral. When Truong tried to set up his own U.S. subsidiary he encountered financial difficulties, eventually selling the Micral to French business machine maker Bull.

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    • The designer, who joined Square Soft back in 1995 and has worked on titles like Final Fantasy Tactics, Tactics Ogre and Final Fantasy XIV: A Realm Reborn,
    • [EVE Online's Council of Stellar Management is a body elected by the players of the game to interface with the developers and help drive the direction of the MMO's development in directions that appeal to the player base. What are the opportunities and dangers of having such a body? CSM chairman Alexander "The Mittani" Gianturco explains.]
    • On the front line in the battle between CCP and its customers over the fate of EVE is the Council of Stellar Management (CSM), a democratically-elected group of player representatives who have been granted stakeholder status in the company's development process. This body, at times, acts as a sounding board, an advocacy group, or in direct opposition to CCP's business plans.

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