Interesting video depicting the "physical" way in which various sorting algorithms actually work.
Demonstration of how the QuickSort algorithm uses pointers to perform a sort.
Demonstration of need for sorting textures, particularly with opaques and translucents.
Looking at how a spatially oriented quad tree helps detect nearby objects for display.
Demonstration of how the A* pathfinding algorithm works.
OCaml implementation of pathfinding that mimics an ant colony.
Interesting best/worst advice from inside the industry.