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James Aiello's List: DGL Vocabulary

  • Digital Literacy

    "The ability to use digital technology to access, communicate, evaluate, and create information with both mental and technical skills".

      • Defining Literacy in the 21st Century:

         

          Digital and Media Literacy for Today's Learners                                                                                                                 

         

          The definition of literacy has evolved in the 21st century. The basic definition of literacy means to be able to read and write. To be successful in today's digital world, literacy goes far beyond being able to read and write. What it means to be digitally literate has reflected the change in how information is processed, delivered, and received in today's highly connected world. The University Library of The University of Illinois defines digital literacy as:

         
           
        •   The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information. 1
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        •   The ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers. 2
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        •   A person’s ability to perform tasks effectively in a digital environment... Literacy includes the ability to read and interpret media, to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. 3
      • The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information.  1 
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      •  The ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers.  2 
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      •  A person’s ability to perform tasks effectively in a digital environment... Literacy includes the ability to read and interpret media, to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments.
      • Digital Literacy is “the interest, attitude and ability of individuals to appropriately use digital technology and communication tools to access, manage, integrate, analyze and evaluate information, construct new knowledge, create and communicate with others in order to participate effectively in society”.

         
         

        Basic elements of this definition include:

         
           
        • Participation
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        • Access
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        • Integration
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        • Analysis
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        • Evaluation
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        • Management
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        • Creation
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        • Communication
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        • Empowerment
  • Digital Citizenship

    "The character and behavior of oneself when using digital technology".

    • –”the quality of a response to membership in a digital community”
    • Digital citizenship is usually defined as the "norms of behavior with regard to technology use." It encompasses digital literacy, ethics, etiquette, online safety, norms, rights, culture and more. Microsoft recognizes that good digital citizenship, when you use computers, gaming consoles, or mobile devices, promotes a safer online environment for all.
  • Digital Identity

    "Refers to an identity that is created or adopted in cyberspace".

    • Digital identity refers to the ways and means that identity is created and perceived in the digital world, i.e., online. It includes unique descriptive data, as well as information about relationships. That is, it defines a thing both in and of itself and in relationship to other things. Both a person and a company can have a digital identity and while a person always has a concrete identity in the world, businesses may have a storefront identity and establish a digital identity as they establish an online presence in order to do business online. Alternatively, the digital identity may be the one and only identity.
    • Digital identities are who we say we are, when weare online. They can be a subtype of a public persona, an extension of our ‘true’selves, or they can be completely fabricated and fantastical, to function as a mask to hide the identity of an Internet user from rest of the world. A digital identitycan spin intricate, interconnected webs utilising creative, social and interactiveplatforms that enable them to share and perform to an open or closed audience
    • Digital identities are who we say we are, when weare online.
  • Digital Law

    "The behavior that determines if something, or some action, is legal or ethical when using a digital device".

    • Digital Law deals with society’s behaviour with using technology. On the internet, people get in trouble by the law or by their schools by doing the wrong thing online. Some examples of what digital law deals with are plagiarism, illegal downloading of music, hacking and creating worms or viruses.
  • Law 1

    Sep 06, 13

    Digital Law defination

    • Did you know that Digital Law is the electronic responsibility for actions which says if something is ethical or  unethical? Digital laws are also the basic rules and procedures for online usage. If you abide by the the digital laws, you should have a fun and safe time on the Internet.
  • Digital Native

    "One who is born into, and grown up in the age of digital technology".

    • Enter Digital Natives. That is a term used by educators and others to speak of those under the age of 20. They are of the first generation that didn’t have to learn digital because they were born in it. They have spent their entire lives surrounded by and using computers, videogames, iPods, video cams, cell phones and all the other gizmos of the digital age. Digital natives think and process information fundamentally different. And when the rest of us speak their language, they look at each other with a knowing shrug, reminding us we are still just poor Digital Immigrants allowed to come along for the journey in coach while they fly the plane.

       

      The majority of school age children are Digital Natives. They learn differently and are used to receiving information relatively fast. They like to parallel process and multi-task. They prefer their graphics before their text rather than the opposite. They prefer random access and thrive on instant gratification and frequent rewards.

    • A digital native can be defined as a person who was born after the introduction of digital technology. Digital Natives use online services like Facebook, YouTube, Hulu, and Twitter on various digital technologies, such as smart phones or a tablet device. Digital Natives have blended their online life with their offline life.
  • Digital Immigrant

    "A person who grew up before the dawn of digital technology".

    •  Digital Immigrant. The Digital Immigrant is the latecomer in the technology revolution and as with any immigrant, there is a certain “accent” that is readily apparent to the native speakers.
    • Digital Immigrants - those people that grew up before the digital age where items such as home computers, the Internet and mobile phones were either non-existent or not as widely available. The general rule of thumb is that these people are 28 years of age or older. They are those people who adapt with these digital technologies.
  • Wikis

    "A website that contains content and information that can be created or edited by any visiting individual".

    • A wiki is a web site that lets any visitor become a participant:  you can create or edit the actual site contents without any special technical knowledge or tools. All you need is a computer with an Internet connection. A wiki is continuously “under revision.” It is a living collaboration whose purpose is the sharing of the creative process and product by many. One famous example is Wiki-pedia, an online encyclopedia with no “authors” but millions of contributors and editors. The word "wiki" comes from Hawaiian language, meaning "quick" or "fast."
    • A wiki allows a group of people to enter and communally edit bits of text. These bits of text can be viewed and edited by anyone who visits the wiki.
  • Massive Open Online Courses

    " A no fee course that can be taken online by anyone. These courses often mimic a typical school or college class with assignments, tests, and exams evaluated by software, or teachers".

    • A MOOC is a course in two important senses. First of all, it has assignments and evaluations built in the way that a college class has assignments and exams. Most MOOCs have quizzes along the way and exams at the end, but more subjective assignments, such as written essays or creative projects, are also possible. (The Berklee School of Music Songwriting MOOC, for example, required . . . . writing a song.) The evaluation may be done by the teacher, by software or by peers. Having assignments and evaluations distinguishes a MOOC from university initiatives like Open Yale that offer free lectures but don’t have any way of assessing a visitor to the site.

       

      Second, MOOCs are courses in the sense of having a completion point. Khan Academy has exercises along the way, but if you jump in to start learning, for example, elementary school arithmetic, you’ll never reach a last day of school. Somehow, Sal always has recorded one more advanced mathematics lesson for you or a lesson in a related topic. MOOC courses are designed to come to a conclusion, usually after 4 – 12 weeks.

    • massive open online course (MOOC) is an online phenomenon made possible by: (1) social networking facilitation of acknowledged expert(s) in a field of study; (2) freely accessible online resources; and (3) hundreds to thousands of registered students. MOOCs have free (no fee) open enrollment to anyone anywhere with network access. MOOCs do not seek or require accreditation. Students self-organize their participation in a MOOC. However, even student “lurkers” are welcome.
  • Disinformation

    "Deliberately spreading false information in any fashion".

    • Disinformation, on the other hand, is the intentional spreading of false information to change an outcome or perception. Among government agencies worldwide, disinformation is one of the oldest tricks in the book.
    • Disinformation is:

      * Repeating the same factual claims over and over even when people have proven that such claims are contrary to the evidence (for example, the claim that no planes hit the Twin Towers)

      * Spending more energy causing in-fighting and disruptions then helping to promote the truth, and causing dedicated activists to waste time rebutting obviously false claims and theories

      * Unnecessarily alienating large sections of the population by attacking victims' families, certain religious or ethnic groups, or political parties with no reason

      * Calling someone names instead of addressing that person's theories or claimed facts

      * Making knowingly false statements about someone

      * Threatening people or their families with violence, job loss, or other forms of intimidation or harassment

      * Acting as provocateurs to disrupt peaceful groups or gatherings
  • Netiquette

    "The accepted behavior of a person when he or she is online".

    • Netiquette, or net etiquette, refers to etiquette on the Internet. Good netiquette involves respecting others' privacy and not doing anything online that will annoy or frustrate other people. Three areas where good netiquette is highly stressed are e-mail, online chat, and newsgroups. For example, people that spam other users with unwanted e-mails or flood them with messages have very bad netiquette.
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