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Ian Woods's List: gamification in education

    • However, a good teacher can design lessons that keep their students motivated to learn. In this capacity, Gamification provides a framework upon which to build a more motivational classroom
    • In his 2004 work “Motivating Students to Learn,” Educational Psychologist Jere Brophy defines student motivation as a student’s expectation of success and the value they place on the work: Expectancy x Value = Motivation. In other words if we expect our students to be motivated they must find the work valuable and they must also feel like they have a reasonable chance of succeeding at it. If either of these are lacking, there can be no motivation.

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    • For the first time in the early part of the 1900s, we had an alternative to the old teaching style of “Chalk and Talk” with educational leaders (most notably John Dewey and Maria Montessori) demonstrating the power of interactive student-centered learning.
    • Without having an entire school set up to support their efforts, a solitary teacher trying to facilitate a project-based learning experience (rather then a lecture-based one) had their work cut out for them. It’s far easier to demand that your students just “pay attention, sit still, and listen”

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  • Dec 13, 12

    oldest posts in education channel (page 7 as of 13/12/12)

    • Within the span of only one generation the world’s dominant form of entertainment has shifted from passive (TV, Novels, Comic Books, Theater, etc) to interactive.
    • The goal of making the rest of our lives as engaging, interactive, and collaborative as the entertainment our generation consumes is the essence of gamification, and nowhere else is gamification as needed as in the classroom.

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  • Dec 01, 11

    Come up with a character name. Make a to-do list. Get points and level-up for completing your jobs

  • Nov 29, 11

    Can playing video games make you more productive? Gabe Zichermann shows how games are making kids better problem-solvers, and will make us better at everything from driving to multi-tasking.

  • Jul 14, 11

    Worth looking at for ideas about bejhaviour analysis, badges, game ideas?

  • Jun 29, 11

    criticism of just applying game dynamics to an uninteresting task.

  • Jun 28, 11

    Jesse Schell's blog about gamification gone mad

    • term invented to describe the application of game mechanics such as points,  badges, and levels to non-game processes
    • Accumulating airline miles, earning frequent-shopper discounts, and even  increasing gas mileage through the use of the gas efficiency gauge on a hybrid  car are all, somewhat, games.

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  • Jun 14, 11

    interview with Slaman Kahn. addresses soe criticisms og gamified and video based teaching.

  • Jun 14, 11

    TED search on gaming. Some of these may not be relevant. Looking particulalry at: Ali-Carr Chellman, Jane McGonigal, Jesse Schell and Seth Priebatsch

  • Jun 14, 11

    Again a points and badge based study site. Cannot find a description of what it actually does.

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