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Neil Movold's List: User Experience and Design Thinking

  • Nov 04, 11

    5 seconds.
    That's about how long I have to capture your attention on this website and convince you to stick around. Fabian Stelzer used his training in neuroscience to improve the odds by helping create a tool for web designers that analyzes just how sticky their web page is likely to be. EyeQuant, the company Stelzer cofounded, let's you upload any web page and get an instant read on where a visitor's eyeballs are likely to land. The analytics tool can then suggest modifications to the page based on a database of test cases.

  • Feb 09, 12

    ANDROID'S DESIGN CHIEF ASKS WHY WE'RE STILL DESIGNING SMARTPHONE APPLICATIONS AS IF THEY WERE DESKTOP SOFTWARE.

  • Mar 05, 12

    James Kelway started the Six Circles – an Experience Design Framework, as an enquiry into how different design principles can be applied to the field of digital product design. The principles studied led to the emergence of six core themes; persuasion, behavior, visual design, usability, interaction and content.

    The book describes the importance of these areas and how working systematically with these themes will require a holistic mindset and approach that require multi-disciplinary teams within organizations to ensure the creation of quality products.

    It is also serves as a way to judge the effectiveness of digital products using the six lenses described

  • May 08, 12

    CogTool-Explorer 1.2 (CTE1.2) predicts novice exploration behavior and how it varies with different user-interface (UI) layouts. CTE1.2 improves upon previous models of information foraging by adding a model of hierarchical visual search to guide foraging behavior. Built within CogTool so it is easy to represent UI layouts, run the model, and present results, CTE1.2's vision is to assess many design ideas at the storyboard stage before implementation and without the cost of running human participants. This paper evaluates CTE1.2 predictions against observed human behavior on 108 tasks (36 tasks on 3 distinct website layouts). CTE1.2's predictions accounted for 63-82% of the variance in the percentage of participants succeeding on each task, the number of clicks to success, and the percentage of participants succeeding without error. We demonstrate how these predictions can be used to identify areas of the UI in need of redesign.

  • May 08, 12

    Expert evaluation methods, such as heuristic evaluation, are still popular in spite of numerous criticisms of their effectiveness. This paper investigates the usability problems found in the evaluation of six highly interactive websites by 30 users in a task-based evaluation and 14 experts using three different expert evaluation methods. A grounded theory approach was taken to categorize 935 usability problems from the evaluation. Four major categories emerged: Physical presentation, Content, Information Architecture and Interactivity. Each major category had between 5 and 16 sub-categories. The categories and sub-categories were then analysed for whether they were found by users only, experts only or both users and experts. This allowed us to develop an evidence-based set of 21 heuristics to assist in the development and evaluation of interactive websites.

  • May 08, 12

    Behavior monitoring is an important part of many recommender systems; however, its effects on users' perceptions of such systems are not well understood. We describe a 2x2 factorial experiment that manipulates a simulated recommender system's monitoring of user behavior (monitoring: present vs. absent) and whom the system is perceived to benefit (benefit: corporate vs. consumer). We find that attitudes toward being monitored are moderated by perceptions about system intentions. We propose an explanatory mechanism and highlight the value of understanding the subjective experience of interacting with recommender systems.

  • May 31, 12

    A recent study by Demos (Demos.co.uk) called Truth, Lies and the Internet found that a third of teens polled in the UK believe any information they find on line is true without qualification. Even more staggering is that a 15% of that group admit to making their decision about the truthfulness of the content of a Web page based on appearance alone.

  • Jun 22, 12

    As a marketer, you already know getting your visitors to perform an action is crucial to the success of any marketing initiative. Content marketing is no different. Tracking measurable actions (like newsletter subscribers, social shares, leads, clicks, and sales) tied to your content is crucial to gauging its efficacy.

    Here is where most people get lost: They are creating content that isn’t leading people to perform measurable actions. Every piece of content you publish should be crafted with this in the forefront of your mind. If you’re not doing this, you’re wasting your time.

    Ask yourself these questions:

    What action do you want people to take after reading your content?
    Which piece of past content inspired the highest number of these actions?
    What elements of this content do you think contributed to its success?

      • Ask yourself these questions:

         
           
        •   What action do you want people to take after reading your content?
        •  
        •   Which piece of past content inspired the highest number of these actions?
        •  
        •   What elements of this content do you think contributed to its success?
    • Provocative content ignites emotion by pushing boundaries and challenges the status quo.

    8 more annotations...

  • Jul 16, 12

    An entry level class answering the question, what is user experience?

  • Aug 25, 12

    "Measuring the success (or failure) of an experience can be a daunting and confusing endeavor. In this presentation Richard shares 11 guidelines to help you quantitatively measure your user experience.

    Richard provides techniques and tips for each phase and illustrates their use with real examples from his team’s work at Vanguard. To conclude, he describes some of the cultural and change management challenges involved when an organization uses data to inform design decisions."

  • Aug 25, 12

    "UX design is more than a way to make products that suck into products that don’t suck. Making stuff easy and intuitive is far from our only goal. In order to get people to change their behavior, we need to create stuff they want to use, too."

  • Aug 25, 12

    "Lean Startup and UX work together like gangbusters. To get the most out of this lovefest, it's important that you realize UX and UI are not the same. This talk walks through why"

  • Oct 06, 12

    "A collection of screenshots encompassing some of the best, most beautiful looking Android apps.

    Aiming to provide inspiration and insight into Android UI conventions."

  • Oct 29, 12

    "Unless you’re developing completely new products at a startup, you likely work in an organization that has accumulated years of legacy design and development in its products. Even if the product you’re working on is brand spanking new, your organization will eventually need to figure out how to unify the whole product experience, either by bringing the old products up to par with the new or by bringing your new efforts in line with existing ones. A fragmented product portfolio sometimes leads to an overall broken user experience."

  • Nov 30, 12

    Steve Johnson, Senior Director of User Experience, LinkedIn at Warm Gun on Nov 30th, 2012 in San Francisco

  • Jan 31, 13

    "The next big disruption in lifelong learning will be by design. We are innately trained and poised to have a global impact on how other people can survive and thrive, whether they are designers or not. In this talk from AIGA Seattle's Into the Woods 2012 conference, David Sherwin points out opportunities and shares tools he's gathered to encourage people to be better critical thinkers and problem solvers, using the activity areas of the Collective Action Toolkit as a frame (which at the time was still a work in progress)."

  • Feb 03, 13

    "Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell.

    Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. the consolidation of ongoing trends up to future thinking and some advice on how to keep up.

    Take your time to browse through the 147 slides of this impressive deck. Brands who fancy a 'live' presentation in their offices can contact us to make an appointment. Do spread along, cause sharing still is caring."

  • Jun 06, 13

    "Visual perception and pattern detection for designers

    One of the most potent questions designers should be asking themselves in the creative process is:

    What jumps out?

    What your audience immediately sees without conciously thinking much about it and how to design for it."

  • Jun 11, 13

    "The underpinning logic of value co-creation in service logic is analyzed. It is observed that some
    of the ten foundational premises of the so-called service-dominant logic do not fully support an
    understanding of value-co-creation and creation in a way that is meaningful for theoretical
    development and decision making in business and marketing practice. Without a thorough
    understanding of the interaction concept, the locus as well as nature and content of value cocreation
    cannot be identified. Value co-creation easily becomes a concept without substance.
    Based on the analysis in the present article, it is observed that the unique contribution of a
    service perspective on business (service logic) is not that customers always are co-creators of
    value, but rather that under certain circumstances the service provider gets opportunities to cocreate
    value together with its customers. Finally, seven statements included in six of the
    foundational premises are reformulated accordingly."

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