Skip to main contentdfsdf

Idkuchihadark's List: DGL-Vocabulary

  • Digital Identity

      • Digital identity

         

        Digital identity is all the online information and data specifically about an individual.

         

        Digital identity is made up of elements that fall into four categories (source: Lionel Maurel / Fadhila Brahimi):

         
           
        • Authentication elements: identification number, IP address, email address, user name, password, last name, first name, alias, etc.
        •  
        • Data: personal, administrative, banking, occupational, social data, etc.
        •  
        • Identifiers: photograph, avatar, logo, image, etc.
        •  
        • Digital traces: contributions to blogs and other content management systems, links, etc.
        •  
         

        “Managing your digital identity” means monitoring the use of these elements.

    • Digital identity refers to the ways and means that identity is created and perceived in the digital world, i.e., online. It includes unique descriptive data, as well as information about relationships. That is, it defines a thing both in and of itself and in relationship to other things. Both a person and a company can have a digital identity and while a person always has a concrete identity in the world, businesses may have a storefront identity and establish a digital presence as they establish an online presence in order to do business online. Alternatively, the digital identity may be the one and only identity. Barnes & Noble® is an example of the first type of business; Amazon® is an example of the second.
  • Piracy

    • "Piracy" includes the reproduction and distribution of copies of copyright-protected material, or the communication to the public and making available of such material on on-line communication networks, without the authorisation of the right owner(s) where such authorisation is required by law. Piracy concerns different types of works, including music, literature, films, software, videogames, broadcasting programs and signals.
    • Definition: Piracy refers to the unauthorized duplication of copyrighted content that is then sold at substantially lower prices in the 'grey' market. The ease of access to technology has meant that over the years, piracy has become more rampant. For example, CD writers are available off the shelf at very low prices, making music piracy a simple affair.
  • Blogging

  • Sep 08, 14

    What is Blogging?

    Blogging is the act of posting content on a blog (a Web log or online journal) or posting comments on someone else's blog.

    Why Blogging is so Popular

    Blogging is very popular today because it allows people to interact with each other. Blogging has also become a popular search engine optimization (SEO) tool because search engines like Google and Yahoo know that a blog is frequently updated with content or visitor comments, so their spiders visit blogs frequently looking for new content to include in their index.

    • Blog, a contraction of ‘web’ and ‘log’, describes a website comprising of date-related entries (or posts).

       

      Blogs are typically of a personal nature, although their use by companies as a marketing tool is increasing.

  • Malware

    • The story of malware
      Virus creators, or “virus writers”, started off writing viruses in the early 1980’s. Until the late 1990’s most of the viruses were just pranks made up in order to annoy users and to see how far a virus could spread. The writers were often young programmers, some still in their teens, who didn’t always understand the vast consequences of their actions.
      In the late 1990’s and early 2000’s, virus writers and hackers began to put their talents to more professional and sometimes criminal use. The internet had become everyone’s tool for information and businesses and banks were beginning to use it for commerce and transactions. As practical as online shopping and banking are, they also opened a world of opportunities for economic exploitation of both corporations and the ordinary computer user.  
      Today many experts believe the amount of malicious software being released on the web might actually surpass the release of valid software.

       

    • "Malware" is short for malicious software and used as a single term to refer to virus, spy ware, worm etc. Malware is designed to cause damage to a stand alone computer or a networked pc. So wherever a malware term is used it means a program which is designed to damage your computer it may be a virus, worm or Trojan.
  • Academic integrity

    • Academic integrity stands at the heart of intellectual life. The academic community is bound by a fundamental trust that professors and students alike undertake and present their work honestly. As a community of the mind, we respect the work of others, paying our intellectual debts as we craft our own work
      • Academic integrity is a fundamental value upon which colleges and universities are built. Students, faculty and staff are expected to contribute candid opinions, reviews and assessments of research and other academic exercises that are vital to sustaining the discussion and exchange of ideas. This conversation stimulates intellectual growth and development among the community and its members. For learning and scholarship to thrive, academic communities cannot tolerate acts of academic dishonesty, such as cheating, misrepresentation or plagiarism.

         

        According to the Center for Academic Integrity there are five fundamental values that characterize an academic community of integrity:

         
           
        • Honesty. The quest for truth and knowledge requires intellectual and personal honesty in learning, teaching, research and service.
        •  
        • Trust. Academic institutions must foster a climate of mutual trust in order to stimulate the free exchange of ideas.
        •  
        • Fairness. All interactions among students, faculty and administrators should be grounded in clear standards, practices and procedures.
        •  
        • Respect. Learning is acknowledged as a participatory process, and a wide range of opinions and ideas is respected.
        •  
        • Responsibility. A thriving community demands personal accountability on the part of all members and depends upon action in the face of wrongdoing.
  • Copyright

      • A copyright is a set of legal rights that allows the copyright holder certain privileges regarding a created work. For instance, the holder of a copyright for protected material may have the exclusive rights to:

         
           
        • Sell the copyrighted material
        •  
        • Reproduce the work
        •  
        • Distribute and market the copyrighted material to public consumers
        •  
        • Make public performances of the copyrighted material for profit
        •  
         

        Copyright protections apply to a very wide range of works and materials, including:

         
           
        • Written material, like books, essays, novels, etc.
        •  
        • Written or recorded music
        •  
        • Electronic-related material like software programs and codes, video material, and apps
        •  
        • Physical art like sculptures
        •  
        • Performable art such as dramas, plays, skits, dances, etc.
    • Copyright protection subsists in original works of authorship fixed in any tangible medium of expression from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. See § 102. Copyright protection does
  • Digital Native

    • "Digital native" is a term for people born in the digital era, i.e., Generation X and younger. This group is also referred to as the "iGeneration" or is described as having been born with "digital DNA." In contrast, the term "digital immigrant" refers to those born before about 1964 and who grew up in a pre-computer world. The terms "digital immigrants" and "digital natives" were popularized and elaborated upon by Dr. Mark Prensky (2001)
    • Digital Natives are the generation born during or after the general introduction of digital technology. While individuals from elder generations recall organizing, planning and interacting with one another without mobile devices, computers or the Internet, Digital Natives have been using these technologies since their early years. They are the same, but different to previous generations.

       

      Digital Natives have an inherent understanding of digital technologies, as they’ve been integrated into their lives since early childhood. They are part of a tech-savvy generation at the forefront of technological progress and want to be connected when they wish, from anywhere. Now graduated from secondary education, the first generation of Digital Natives is entering the working world – and transforming it at a fast pace. Is the workplace ready to embrace this change?

1 - 20 of 21 Next ›
20 items/page
List Comments (0)