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Dominique Huskey's List: DGL Vocabulary

  • Critical Thinking

    The ability to use logic, reasoning and time management to solve any given problem.

    • Critical thinking is a rich concept that has been developing throughout the past 2500 years.  The term "critical thinking" has its roots in the mid-late 20th century.  We offer here overlapping definitions, together which form a substanti
      ve, transdisciplinary conception of critical thinking.
    • A Definition

      Critical thinking is that mode of thinking — about any subject, content, or problem — in which the thinker improves the quality of his or her thinking by skillfully analyzing, assessing, and reconstructing it. Critical thinking is self-directed, self-disciplined, self-monitored, and self-corrective thinking. It presupposes assent to rigorous standards of excellence and mindful command of their use. It entails effective communication and problem-solving abilities, as well as a commitment to overcome our native egocentrism and sociocentrism
    • The process of independently analyzing, synthesizing, and evaluating information as a guide to behavior and beliefs.

        

      The American Philosophical Association has defined critical thinking as "the process of purposeful, self-regulatory judgment. The process gives reasoned consideration to evidence, contexts, conceptualizations, methods, and criteria" (1990). Critical thinking is sometimes broadly defined as "thinking about thinking."

  • Plagiarism

    To take (without permission) another persons views, opinions, or statements and use them as their own.

    • lagiarism is the "wrongful appropriation" and "purloining and publication" of another author's "language, thoughts, ideas, or expressions," and the representation of them as one's own original work.
    • Plagiarize \'pla-je-,riz also j - -\ vb -rized; -riz·ing vt [plagiary] : to steal and pass off (the ideas or words of another) as one's own : use (a created production) without crediting the source vi: to commit literary theft: present as new and original an idea or product derived from an existing source - pla·gia·riz·er n
    • pla•gia•rism (ˈpleɪ dʒəˌrɪz əm, -dʒi əˌrɪz-)

      n.
      1. the unauthorized use of the language and thoughts of another author and the representation of them as one's own.
      2. something used and represented in this manner.
  • Digital Rights & Responsibilities

    The digital technologies given/ shared with individuals, and the accountability individuals should hold to themselves.

      • Digital Rights and Responsibilities:  The privileges all digital technology users have and the expected behaviors that go along with those privileges.  

        Digital citizens have "digital rights" just as U.S. citizens have Consititutional rights, such as the constitutional right to privacy and to free speech. These rights, however, come with responsibilities and expectations that you will behave and use technology appropriately. Topics included under Digital Rights and Responsibilities include:

         
           
        • Citing sources and plagiarizing.
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        • Using digital devices for the wrong reasons, such as cheating in school or harrassing others.
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        • Abiding by the school's agreement of acceptable use when using school technology.
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        • Reporting violations of your personal rights or violations of other's.
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        When your rights are violated, there's not only legal consequences, but emotional ones too. Consider what the consequences are as you read and view the following links in this section

    • The definition of digital rights and responsibilities is having the right and freedom to use all types of digital technology while using the technology in an acceptable and appropriate manner. As a user of digital technology, you also have the right to privacy and the freedom of personal expression.
    •         Digital Rights and Responsibilities are the "privileges and freedom extended to all digital technology users, and the behavioral expectations that come with them" (Ribble & Bailey, 2007). In other words, your students have the privilege and freedom to engage in technology use during school as well as at home. However, there are expectations that accompany the privileges and freedom to use technology. Students must act responsibly as they participate in the digital world.
        
    • The topic that we choose to do is rights and responsibilities in digital citizenship. Rights and responsibilities are the privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them. Digital rights and responsibilities are things like the right of copyright, and plagiarism. Also things like downloading music, movies and television shows being downloaded for free. Other issues include the use of the internet, especially at schools. Another issue is cell phones.
    • It is important to know about and understand your basic digital rights and the responsibilities that come with them in order for technology to be used in an appropriate and productive way. Just as American citizens have rights defined by the U.S. Constitution, digital citizens also have basic rights and responsibilities. Many of these rights and responsibilities are already covered in the other eight elements of Digital Citizenship but the concept is important enough to stand alone as a separate element. Digital Rights and Responsibilities defines the overall rights, responsibilities, freedoms, privileges and behavior expectations in using technology.

       

  • Collaborative Media

    Two or more sources or individuals working in collaboration to provide a form of media.

    • Collaborative media refers to the medium in which a collaboration takes place. For instance a word document or wiki in the case of coauthoring, vocalisations, body language, auditory and visual perceptions in face-to-face collaborations, or a mix of many media as in the case of the production of a play. 

    • Social collaboration refers to processes that help multiple people interact, share information to achieve any common goal. Such processes find their 'natural' environment on the internet, where collaboration and social dissemination of information are made easier by current innovations.

       

      Sharing concepts on a digital collaboration environment often facilitates a "brainstorming" process, where new concepts may emerge due to the contributions of individuals, professional or otherwise. A crucial concept behind social collaboration is that 'ideas are everywhere.' Individuals are able to share their ideas, as it is not limited to professionals, but rather the general public who wishes to become involved.

    • Collaborative media refers to digital media where people outside the traditional media industries participate in production as well as infrastructural design. We argue that (1) people's use of computers today increasingly comprise communicating in collaborative media, and that (2) designing collaborative media implies fundamental changes to design processes and designer roles, which in turn (3) forms a challenge to the proactive position of the CHI community in shaping future computer use.
      • “Collaborative media” is the term we use to refer to digital media that enables broad-range participation where the
           
         
           
             
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          istinctions between production, consumption and design are dissolving
    • Digital Citizenship

      The responsibility to interact in a digital world within societies standards.

      • In short, digital citizenship means the ability to use technology safely, responsibly, critically, and pro-actively to contribute to society
      • Digital Citizenship is a concept which helps teachers,technology leaders and parents to understand what students/children/technology users should know to use technology appropriately.  Digital Citizenship is more then just a teaching tool;it is a way to prepare students/technology users for a society full of technology. Too often we are seeing students as well as adults misusing and abusing technology but not sure what to do. The issue is more than what the users do not know but what is considered appropriate technology usage.  
      • A digital citizen commonly refers to a person utilizing information technology (IT) in order to engage in society, politics, and government participation. K. Mossberger, et al.[1] define digital citizens as "those who use the Internet regularly and effectively." In qualifying as a digital citizen, a person generally must have extensive skills, knowledge, and access of using the Internet through computers, mobile phones, and web-ready devices to interact with private and public organizations. (These factors naturally preclude many from becoming fully realized as ‘digital citizens’ such as people who are illiterate and those who have no viable way of accessing the Internet).
    • Digital Identity

      Representation of an individuals character, opinions, habits etc displayed via digital media.

      • digital identity

        The electronic representation of a real-world entity. The term is usually taken to mean the online equivalent of an individual human being, which participates in electronic transactions on behalf of the person in question. However a broader definition also assigns digital identities to organizations, companies and even individual electronic devices. Various complex questions of privacy, ownership and security surround the issue of digital identity.

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