This article focuses more on the consequences of using technology without proper care.
This article contains a list of virtual worlds that many tweens use and that are popular with this age group. It also includes links to them and information on how much they cost.
With iSketch, you can join other people from around the world to play a game of online sketching. Each player gets a chance to draw a word which the other players will try to guess. It can be played anytime for no cost.
Tweens can buy a plush pet toy, in which it comes with a code that they can activate on this website and make their pet come alive. They can feed, exercise, buy things for their pet, etc. They can also play games, chat, and play with friends.
An ad-free, virtual world where children can play games, have fun, and interact with one another.
This discusses the pros and cons of text messages, e-mails, IMing, and social networking.
This is an article that discusses a survey done by MediaPost regarding television and music with tweens.
This article discusses a study that shows how a tween's time spent online is important for their development.
This site discusses an overview of popular websites, trends, and online activities for tweens. It also talks about and shows statistics relating to tweens online.
Discussion of the concerns about the effect of technology on the brain of tweens.
Discussion and statistics about the amount of time tweens spend online and what they are doing while online.
Discusses how technology may be affecting the brain. Multi-tasking and constant use of internet, video games, and "always-on" technologies may be rewiring our brains in unintended ways.
Information about how an addiction to technology is affecting your child's brain.
Discussion about how children between the ages of 8 and 18 are a very powerful demographic group, especially in online activities.
A conversation about integrating student cell phones into classroom curricula.