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tone uzii's List: Exploring Terminology Assignment

    • The mobile OS event-handling model is significantly different from the  one in PowerBuilder. Instead of delivering mouse and keyboard events, mobile  OS delivers touch and gesture events. Therefore, the PB mouse and keyboard  events will be mapped to the mobile touch and gesture events automatically  at runtime, for example, the click event in PB is interpreted as the tap  event in mobile OS, the double-click event in PB is interpreted as the  tap-twice event in mobile OS. But not all of the PB mouse and keyboard  events can be directly mapped to a mobile event, for example, the MouseMove  event and the keyboard events (KeyDown and KeyUp) have no counterpart the  mobile events, you will need to understand how these events will be  supported by Appeon Mobile first, if you want to take advantage of these PB  events to achieve what you want on the mobile device.
    • You may have heard of event handlers. They handle how a browser responds to an event. So you can add an event handler for clicking, for hovering, and for touching on a touch screen. What we’re going to look at is how we can handle a touch, since most modern phones have a touch screen. There are three main handlers for handling how a user touches the screen:
    • The developer "sandbox" is where each developer keeps his or her working copy of the code base. In CVS this is referred to as the working directory. This is where they build, test and debug the modules that they are working on. A sandbox can also be the area where the staging build or the production build is done. Changes made in the work area are checked into the CVS repository. In addition, changes made in the repository by others have to be updated in the sandbox on a regular basis.

  • Oct 06, 14

    he sandbox is a separate instance of the Evernote service, designed as a safe environment for you to develop your applications without worrying about messing up your actual Evernote account or impacting our production service.

    • he sandbox is a separate instance of the Evernote service, designed as a safe environment for you to develop your applications without worrying about messing up your actual Evernote account or impacting our production service.
  • Oct 06, 14

    A large part of making a game is utilizing your asset source files in your GameObjects. This goes for textures, models, sound effects and behaviour scripts. Using the Project View inside Unity, you have quick access to all the files that make up your game:

    • Using a standard game prop, students will learn to build an asset starting from high polygon sub-d modeling, to exporting the final asset into the latest UDK engine. It is designed as a crash course for beginner modelers interested in game asset creation, but also as a catch up course for industry veterans who haven't had a need or chance to learn recent techniques.
  • Oct 06, 14

    Commercial mobile services today demands a highly challenging application environment capable to attract and maintain end user’s attention in a friendly, intelligent and constructive manner.

  • Oct 06, 14

    These are applications where interface elements are invisible, nothing should distract the user from what is the topic of the application.

  • Oct 06, 14

    JSON is mainly used as a way to store complex data (especially multidimensional arrays) and pass the data from program to program. JSON is essentially another way of describing complex data in a JavaScript object format. When you describe data in JSON, you generally do not need a constructor because the data is used to determine the structure of the class.

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