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Frank Barnes's List: 1:1 General

    • EducationSuperHighway
    • Access to high-speed broadband in our schools and libraries is critical for America’s children. As more than 50 CEOs, including the heads of Facebook, Google and Microsoft, wrote in a letter to the Federal Communications Commission (FCC), “If our schools do not embrace technology and the Internet, our children will be unable to compete in the global economy.”

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    • But the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that it will increase our efficiency . . . at teaching in the same way that’s persisted for a very long time.
    • Despite corporate-style declarations about the benefits of “innovation” and “disruption,” new forms of technology in the classroom mesh quite comfortably with an old-school model of teaching that consists of pouring a bunch o’ facts into empty receptacles.
      • One value I see is that using technology forces both teachers and students to adapt to new learning.

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    • "The introduction of computers into schools was supposed to improve academic achievement and alter how teachers taught," said Stanford University education professor Larry Cuban. "Neither has occurred."
      • Teachers need to change the way the teach in order for this to happen. It's not simply using technology to teach in the same way; it's beginning with the needs of the learner and working out from there.

    • "There's nothing transformative about every kid having an iPad unless you're able to reach higher-order teaching and learning,"

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    • Next, a leaderboard appears, ranking the top five students by points accrued.
      • What does best practice tell us about student engagement? Listing the top five reminds me of Olympics scoring practice, but how does it affect the kids that never place in the top? How do we address this? (Legitimate question, not a roadblock.)

    • Still, it’s too early to tell whether Kahoot will ultimately improve learning for students or simply provide edutainment.
      • This depends on how the teacher uses the information garnered from the game.

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