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  • Jul 28, 10

    "Life In A Day is a historic global experiment to create the world's largest user-generated feature film: a documentary, shot in a single day, by you. On July 24, you have 24 hours to capture a glimpse of your life on camera. The most compelling and distinctive footage will be edited into an experimental documentary film, executive produced by Ridley Scott and directed by Kevin Macdonald.

  • Jul 28, 10

    An ASTD-i4cp study makes a strong business case for using social media to enhance productivit

    It is virtually impossible to ignore the potential of social media

    Social media is engulfing the population at phenomenal rates.

    While it took radio and television 38 years and 13 years, respectively, to reach 50 million users, it took Facebook less than nine months to reach 100 million users. iPhone applications even hit 1 billion in nine months.\n\nAlthough social media technologies have gathered widespread adoption, they are still gaining traction in the workplace relative to increases in personal usage

    Business leaders need to determine the appropriate methods for leveraging the power of social media tools to maximize learning and drive performance.

    In the next five years, more than half of the workforce is expected to be composed of the Millennial generation.

    ASTD and the Institute for Corporate Productivity (i4cp) recently partnered to explore the connection between social media and work-related learning.

    Findings from the study "The Rise of Social Media" reveal that although using social media technologies can boost productivity, most organizations have yet to fully integrate and formalize the use of social media in the workplace.

    The data in "The Rise of Social Media" offer a unique perspective by exploring the business case for supporting and using social media technologies from a learner's point of view

    Millennials found social media tools to be more helpful in terms of learning and getting work done than Generation X and Baby Boomers.

  • Jul 28, 10

    "Looking Ahead at Social Learning: 10 Predictions

    By Jeanne Meister and Karie Willyerd

    The last decade has brought a multitude of changes in technology and in the learning function. What will the next 10 years have to offer?"

  • Jul 28, 10

    A 2008 report but still with relevance

    A set of technologies called Web 2.0 is transforming the Internet. Web sites such as YouTube, MySpace and Facebook, in addition to RSS feeds, blogs and wikis attract hundreds of millions of people. Yet this Web 2.0 transformation of government is just beginning. How might it occur?\n"

  • Jul 28, 10

    Political organisation using social media

    Only a few hours after Israel's first air strike against Hamas positions in the Gaza Strip late last month, more than 2,000 protesters marched through the streets of downtown Cairo, carrying Palestinian flags. This began what would become weeks of protests, in which thousands of Egyptians of all different political leanings gathered in Egypt's main cities, in public squares and at mosques and universities. Hundreds were arrested. In every city, the biggest presence at the protests was the Muslim Brotherhood, the Islamist political organization, active in many countries throughout the Middle East, that seeks to govern according to Islamic law. Other, smaller demonstrations were put together, sometimes spontaneously, by leftist groups and student organizations."

  • Jul 28, 10

    "Concordia University has discovered - surprise, surprise - that the character you make online acts a hell of a lot like you do in real life.Current estimates project that by 2011, 80% of online users - including Fortune 500 companies - will have a virtual representation, or "avatar" online, and many of these will be in games like World of Warcraft, EVE Online and the grand-daddy of real-to-virtual line-blurring, Second Life. Avatars aCurrent estimates project that by 2011, 80% of online users - including Fortune 500 companies - will have a virtual representation, or "avatar" online, and many of these will be in games like World of Warcraft, EVE Online and the grand-daddy of real-to-virtual line-blurring, Second Life. Avatars are big, non-nerdy business now."

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