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  • Mar 28, 09

    International J of Mental Health and Addiction - Springer. 10.1007 /\nCould use for Habbo gambling.

  • Jun 22, 09

    Children, Youth and Environments
    Vol. 19, No.1 (2009)

    > The Fast-Paced Change of Children's Technological Environments
    > Nathan G. Freier and Peter H. Kahn, Jr.
    >
    > Environments Expanded: Interactive Humanoid Robots and Androids in Children's Lives
    > Takayuki Kanda, Shuichi Nishio, Hiroshi Ishiguro and Norihiro Hagita
    >
    > Cultural Environments: From New Zealand to Mongolia: Co-Designing and Deploying a Digital Library for the World's Children
    > Allison Druin, Benjamin B. Bederson, Anne Rose and Ann Weeks
    > ________________________________________
    >Teaching with Hidden Capital: Agency in Children's Computational Explorations of Cornrow Hairstyles
    > Ron Eglash and Audrey Bennett
    >
    > Natural Environments: An Ethnographic Comparison of Real and Virtual Reality Field Trips to Trillium Trail: The Salamander Find as a Salient Event
    > Maria C.R. Harrington
    >
    > Youth Day in Los Angeles: Evaluating the Role of Technology in Children's Nature Activities
    > Deborah J. Chavez
    >
    > Underwater Explorers: Using Remotely Operated Vehicles (ROVs) to Engage Youth with Underwater Environments
    > Laurlyn K. Harmon and Mark Gleason
    >
    > The Developing Child: Accounting for the Child in the Design of Technological Environments: A Review of Constructivist Theory
    > Nathan G. Freier
    >
    > Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescent Perspectives
    > Alexandra Henning, Alaina Brenick, Melanie Killen, Alexander O'Connor and Michael J. Collins
    >
    > Cookie Monsters: Seeing Young People's Hacking as Creative Practice
    > Gregory T. Donovan and Cindi Katz
    >
    > The Sirens' Song of Multiplayer Online Games
    > Nicholas A. Holt and Douglas A. Kleiber
    >
    > Learning in Technological Environments: Neomillennial Learning Styles and River City
    > Edward Dieterle
    >
    > Cultural Historical Activity Theory as a Tool for Informing and Evaluating Technology in Education
    > Kim Rybacki
    >
    > Video Games as Learning Environments for Students with Learning Disabilities
    > Elizabeth S. Simpson
    >
    > Learning by Doing with Shareable Interfaces
    > Joche

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