“From the time you press start until the games over, the beat continues. Music always changes at a musical boundary (beat, measure, 1/2 measure, etc). Some sound fx (the pop bumpers on the upper playfield) are timed to 1/16th notes. When you lock a ball, the sound is on a beat boundary. Also the key of the sound effect matches the underlying chord of whatever the background music is playing...if you have the glass off, try locking the ball when you know the chord's about to change, and you'll hear the sound effect transpose in mid-stream. Graphics (lights, flashes, visual display) are all very, very tightly synchronized with the music. A further trick...the vocal singing (the 'aaah's in particular)...Memory was REALLY tight. The main song is in E minor. I recorded a vocal "aaah" of an Emin chord. I use that same sample as Emin chord, CMaj 7 Chord and Bsus, so it sounds like there’s a lot more singing samples than I actually have. (listen to the part in the main music where after the "...beat the black Knight!" is sung... chords go Em, CMaj7..Bsus...B7...EMin.) Each mode has it's own music...main play...one ball left for mball...mball...jackpot...ball in shooter (waiting to plunge)...they are all harmonically related, move from one to the other seamlessly. Also, as the music progresses, if you go to another mode (say a timed mode), when the mode's over, it doesn't always go back to the beginning of the 1st piece. It might pick up in the middle.”