11 items | 4 visits
DGL Vocabulary; Research for Digital Literacy assignment week 1
Updated on Jan 13, 13
Created on Jan 09, 13
Category: Schools & Education
URL:
Another PDF article of a program of 80 female college students from Saudi Arabia to promote critical thinking.
PDF article that explains how technological advancement has changed education, with blogging being a large part of that advancement.
PDF article; "The article presents methods for gauging and predicting the popularity of internet news stories and videos, drawing examples from the web sites Digg and YouTube."
PDF article explaining plagiarism and ways to change test around to help ensure academic honesty and prevent cheating.
PDF article explaining the laws of copyright and fair use
A PDF article explaining the issues of plagiarism in schools and possible preventions.
A PDF article explaining the good and bad aspects of public personal information on the web and discusses the example of personal information online for mental health counselors and their patients.
Article explains concept of digital citizenship and addresses issues concerning digital lifestyle and socialization mixing with school and education, as well as offers ideas for solutions.
Two lives or one? That's the question that should drive our desire to help children develop a sense of perspective about living in the digital age, which views success in terms of community and humanity, as well as abundance and bandwidth.
The "two lives" approach assumes that students should unplug when they enter school, and then plug back in when they leave and reenter the zone of continual connectivity that had no place during the school day. This approach assumes that the digital technology so integral to their lives is too costly or distracting to use responsibly or effectively while at school. Most important, it assumes that studying issues related to the personal, social, and environmental effects of a technological lifestyle have no place in school. This leaves our children to fend for themselves as they come to grips with issues of digital citizenship, cyber safety, and the responsible use of technology.
On the other hand, the "one life" perspective assumes the opposite -- that the most important job before us is to help students understand issues of digital responsibility, and to do so at school as part of a digital health initiative. It assumes that such an initiative should be largely dedicated to helping our digital kids balance the individual empowerment of digital technology with a sense of personal, community, and global responsibility. Above all, the onelife perspective invites students to bring their digital lives into our schools so that we can pursue these objectives in ways that are meaningful to them. This can only happen if we help them live one life, not two.
The "two lives" approach assumes that students should unplug when they enter school, and then plug back in when they leave and reenter the zone of continual connectivity that had no place during the school day. This approach assumes that the digital technology so integral to their lives is too costly or distracting to use responsibly or effectively while at school. Most important, it assumes that studying issues related to the personal, social, and environmental effects of a technological lifestyle have no place in school. This leaves our children to fend for themselves as they come to grips with issues of digital citizenship, cyber safety, and the responsible use of technology.
On the other hand, the "one life" perspective assumes the opposite -- that the most important job before us is to help students understand issues of digital responsibility, and to do so at school as part of a digital health initiative. It assumes that such an initiative should be largely dedicated to helping our digital kids balance the individual empowerment of digital technology with a sense of personal, community, and global responsibility. Above all, the onelife perspective invites students to bring their digital lives into our schools so that we can pursue these objectives in ways that are meaningful to them. This can only happen if we help them live one life, not two.
An article explaining socialization within MMORPGS and virtual worlds.
This article explains the teaching of digital literacy to immigrants that have moved to America from another country (most specifically Twin Falls and Boise, Idaho), giving examples of how some of these new Americans gained their knowledge in digital literacy.
The Idaho Commission for Libraries, in partnership with the Idaho Office for Refugees, developed a program that trains foreign language speakers to, in turn, teach digital literacy to others in their language groups.
With an "Online @ your library" project grant (funded by the Broadband Technology Opportunities Program of the US Department of Commerce), commission staff trained 12 new Americans to use library tools to transfer digital literacy skills to others. The trainers now offer workshops and one-on-one coaching sessions in library facilities and in their communities using library resources. "Individuals are getting the skills they need to apply for jobs, find information for their families, help their kids with school, and live in our 21st-century America, where technology know-how is very important," said Gina Persichini, consultant for the Idaho Commission for Libraries.
11 items | 4 visits
DGL Vocabulary; Research for Digital Literacy assignment week 1
Updated on Jan 13, 13
Created on Jan 09, 13
Category: Schools & Education
URL: