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CTS Learning's List: Pedagogical Frameworks and Models

  • Nov 16, 11

    Digital Learning
    posted by Andrew Churches
    Nov 6, 2011
    Committed Sardine Blog
    21st Century Fluency Project

        • A relevant and contextual curriculum
        •  
        •   Assessment that is both challenging and transparent (since this lies in a relevant and contextual curriculum, it is also by definition relevant and contextual)
        •  
        •   An emphasis of higher order thinking skills (analysis and evaluation – creativity is a core aspect of digital learning)
        •  
        •   Valuing student voice and providing the students with ownership of their learning and assessment.
        •  
         

         

  • Nov 16, 11

    Applying a Critical and Humanizing Framework of Instructional Technologies to Educational Practice
    Johannes Strobel and Heather Tillberg-Webb
    in Learning and Instructional Technologies for the 21st Century, eds. Harvey, Huett, Moller

    Abstract
    Traditionally in the field of instructional design and instructional technology, educators and researchers have focused on technical tools, rather than the socio-cultural implications of technology integration. Thus, integration of technology into educational practice is often made without evaluation of the belief systems informing those choices, and without adequate contemplation of the unique needs of the human users using these systems. Analysis of the ideological perspectives that impact our educational technology, including technological determinism, social determinism, technological utopianism, and technological dystopianism is the starting point of this examination of our relationship with technology. The humanizing framework subsequently outlined draws directly from this discussion of ideology by calling on educators to critique their own beliefs about technology. It serves as the starting point for reflection on the impact of human interaction in educational technology practice. The humanizing framework emphasizes strategies and techniques that promote the integration and development of critical thinking skills, the fostering of student engagement and interaction, and the development of community.

    permalink: http://goo.gl/C96wj
    previous version: http://www.aect.org/events/symposia/Docs/critical%20and%20humanizing%20framework.pdf
    local copy*: <a href="http://goo.gl/9B3Fx">http://goo.gl/9B3Fx</a>
    doi link: http://dx.doi.org/10.1007/978-0-387-09667-4_5
    * - requires login


      • Tidbits

        • 'Foremost in a humanizing framework of instructional technologies is a grounding
        of practice in a critical questioning the relationship between the educational
        context and technological tools.'
        • 'Praxis, the application of theoretical knowledge and critical reflection to practice,
        is an essential aspect of professional practice because it requires the
        grounding of one’s practice in a body of external knowledge, existing theory,
        and highly contextual situations, thus linking one’s knowledge and practice to a
        human community. Praxis is as an unending cycle of action, reflection on action
        and modification of action, corresponding with this reflection.'




      • Sections
        Introduction
        Ideologies of Technology
        -Technological Determinism/Social Determinism
        -Technological Utopianism/Dystopianism
        A Humanizing Framework
        -Rationale for a Humanizing Framework
        -Question Technology
        -Abandon the Fiction of the ‘‘Technological Fix’’
        -Integration of Theory into Practice for Educators and Students
        -Examine Activity System and its Historicity
        -Design ‘‘Minds On’’ Learning
        -Using Tools to Build Community
        -Share Control
        -Participatory Design: Using ‘‘Learners as Designers’’
        Conclusion

  • Nov 16, 11

    'a presentation of the IEEE Education Society'

    'will discuss the interplay of emotions and learning including:
    Knowledge as Model Building
    Role of Emotions in Learning
    Storycraft and Drama Theory (which the IEEE Computer Society has designated as an an 'emerging technology') '

    format: lecture transcript with hyperlinks to static images

    slides: http://web.media.mit.edu/~bkort/Short-Talk.html

    Emotion Axes
    http://web.media.mit.edu/~bkort/Short-Talk_files/Slide0005.gif

    Emotions and Learning Cycle
    http://web.media.mit.edu/~bkort/Short-Talk_files/Slide0008.gif

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