"They need to consider teachers not as passive curriculum implementers but purposeful learning designers, who use games in their classrooms as tools of engagement to create unique instructional experiences. These teacher-designers are broadening learning goals, redefining preset interactions, and adding real-world learning contexts that go way beyond the imagination of any one game designer."
The recent APA (American Psychological Association) article entitled, “The Benefits of Playing Video Games” by authors Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels surveyed the landscape of video games. They identified four types of positive impact that video games have on the kids who play them: cognitive, motivational, emotional, and social.