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Christine Quong's List: Games Based Learning

  • Jul 26, 14

    "They need to consider teachers not as passive curriculum implementers but purposeful learning designers, who use games in their classrooms as tools of engagement to create unique instructional experiences. These teacher-designers are broadening learning goals, redefining preset interactions, and adding real-world learning contexts that go way beyond the imagination of any one game designer."

    • Always begin with playing the game. Ask other teachers, staff, parents, or friends to play together with you. We strongly suggest including the administrators whenever possible. Having their support and understanding is extremely useful.
    • Make sure to contact the game developers’ customer support with any type of implementation question as well. Game designers love talking about games! Especially about their own games, since they continuously iterating their products and your feedback is really what drives their design decisions.
    • Games, however, can supplement time-tested pedagogical practices with new technological solutions to long-term problems. We can have the best of both the new and the old.
    • The recent APA (American Psychological Association) article entitled, “The Benefits of Playing Video Games” by authors Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels surveyed the landscape of video games. They identified four types of positive impact that video games have on the kids who play them: cognitive, motivational, emotional, and social.

       

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