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Christopher Pouncy's List: PSYCHOLOGY OF PLAY

    • It Boosts Our Creativity Mark Beeman, Ph.D., at Northwestern University found that people have an easier time solving a puzzle after watching a short comedy clip
    • It Helps Us Think Outside the Box Barbara Fredrikson, Ph.D., of the University of Chapel Hill – North Carolina found that positive emotions increase our cognitive resources by expanding our visual attention as well as our social resources by improving our ability to connect with others.

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  • Nov 12, 13

    This sort of branding is common (contest-giveaways). Superbowl, NBA Finals, etc., have contest for their events to keep consumers interested in their product.

    • “Gamification is a way of thinking about customer engagement,”
      • FROM GABE ZICHERMANN'S BOOK.

    • You don’t need a giant jackpot. An estimated 120 million Americans collect frequent flyer miles; very few expect first-class tickets to Tahiti. “Most frequent flyers will tell you they don’t care about that,” says Zichermann. “What they really care about are things like status, access and power. In this model, status trumps stuff. That’s a core tenet of gamification.”  
      • STATUS TRUMPS STUFF.

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    • Zappos has an employee culture that seems very much of one mind, focused on customer service and not in some sort of cookie-cutter corporate way. Zappos really cares that you're happy, and it's baked into their beliefs, their customer interaction, and even the way they hire.
    • "When we hire people we do two sets of interviews. The hiring manager and his or her team will do the standard fit within the team, relevant experience, technical ability and so on. But then our HR department does a second set of interviews purely for culture fit."

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    • Business experts agree that we're living in a time when traits like imagination and creativity are of the utmost importance in business. Richard Florida calls it the "creative age," and Daniel Pink has dubbed it the "conceptual age."
    • In the same way that machines have replaced our bodies in certain kinds of jobs, software is replacing our left brains by doing sequential, logical work," Pink explained

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    • Employees receive points or badges for completing jobs or meeting time limits for assignments,
    • Companies also may use leaderboards, which let players view one another's scores, to encourage friendly competition and motivate performance,

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    • “there’s some evidence that great physical space enhances creativity,” she said. “The theory is that open spaces that are fun, where people want to be, facilitate idea exchange.
    • In over 30 years of research, I’ve found that people do their most creative work when they’re motivated by the work itself.

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    • #1: Achievers (Bartle’s Types)
    • Richard Bartle‘s four player types: Achievers, Explorers, Killers and Socialites.

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  • BALANCING PLAY

    Articles related to the final week.

    • Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s.
    • games are more realistic and bloodier than ever, and because most American boys play them at some point.

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    • Many psychologists argue that violent video games “socialize” children over time
    • a habit is so consuming that its influence trumps the socializing effects of other major figures in a child’s life.

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    • it helps you consider each area of your life in turn and assess what's off balance. As such, it helps you identify areas that need more attention.
      • CREATED BY PAUL J. MEYER

      • THE WHEEL OF LIFE

    • That's when I developed a framework called "Work, Play, Fit, Push
      • AMBER RAE

    • 1. Set priorities on Sunday.

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    • launch “a playful revolution to help people bust out of cubicles.”
      • CARY UMHAU

    • trick out decommissioned ice cream trucks and deploy them to cruise the city offering services such as on-the-spot hairdressing, chefs serving up cookies and milk or “recess teams” that will bring line-dancing flash mobs to downtown sidewalks.
      • SPACIOUS MOBILES

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