"Practitioners of Games Based Education have realized the potential and have embraced Minecraft in classrooms around the world. MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland."
Blog of Joel Levin, co-owner of TeacherGaming LLC, creators of MinecraftEdu the official version of Minecraft designed for teachers and students.
Includes broad range of resources including learning principles, application and examples.
n 2011, co-founded Massively Minecraft with Dr Bron Stuckey as an experimental community for teachers, parents and children to promote digital citizenship. Its aim was to help develop substantive game theory.
"At Games for Change 2014 in New York City in April a panel of notable speakers will been drawn together to answer provocative questions about Minecraft's success and define its relationship to and impact on learning. They will use the stories, videos, images and experiences described here as evidence in their arguments"
"MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere."
Exploring Ancient Rome via Minecraft - http://t.co/Db0LbxbW
Minecraft in the Classroom is a recent addition to the field of game-based learning. It is a sandbox game where players can create and build, fight off enemies and explore vast landscapes. As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers.<br /><br />MinecraftEdu provides a custom mod, basically a customized modification of the game, that helps facilitate organization and focus for teachers to use Minecraft effectively.
"My research interest is in how such gaming technologies can be used to support learning in educational settings. This work has three overlapping components: (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning."
From the blog of Dean Groom - co-founder with Bron Stuckey of Massively Minecraft Project in Australia
EdGamer podcast on the EdReach network. Weekly.
"For teachers and students who love Minecraft (and other games) in teaching and learning!"
The Lifelong Kindergarten group is fortunate to be located within the MIT Media Lab, a hotbed of creative activity.
Joel Levin co-owner of MinecraftEdu discusses Minecraft and gaming as an educational tool on these podcasts
"Minecraft in education is growing phenomenon – and people are jumping on board to see how they can integrate Minecraft into the learning cultures of their schools."
"Our project is designed for kids aged 4-16yrs who are interested in gaining digital media skills, exploring their creativity and developing online social skills. We are currently using the video game Minecraft to support a safe, whitelisted server and a range of activities which encourage kids to choose their own playful learning pathways and adventures."