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Cbdavey's List: TEAM A 2.4 Digital Research

      • literacy skills – for example, learning letters of the alphabet through programs such as Play School and Sesame Street, or through educational computer games
    • numeracy skills – for example, learning to count through programs including Sesame Street and Play School

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    • In a research program the use of electronic
      communication and games with children was investigated in both classroom
      and after-school settings for nearly 15
      years
    • EFFECTS ON SOCIAL BEHAVOUR
      Collaboration
      : Collaborative game playing necessitates the development
      of social skills, for example in order to decide on, define and agree goals.

    19 more annotations...

    • Most parents (87%) report that they have
      seen their children imitate positive behaviors they saw on television while almost half
      (47%) note they have witnessed them imitate aggressive behaviors (Rideout, et al.,
      2003). Developmentally, by the age of three, children can readily imitate what they see
      on television, including both pro-social and anti-social behaviors
    • There is a relatively small but growing body of research on
      the effects of interactive me

    29 more annotations...

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