Digital Literacy
An full comprehension and understanding of digital and technological advancements and the resources available to those fluent in the language of the digital world.
i.e. I should have a full understanding of how to operate and apply all the equipment and material provided for my Recording Engineering program. (ProTools, Microphones, MIDI, GarageBand, FSO, lynda.com, etc.)
Digital Citizenship
Being an active member of the digital literacy community by maintaining the proper uses of technology.
i.e. As a responsible citizen of the digital community, I do not post content about myself that may offend another user because there are repercussion for everything I do. (Use of digital information in the most appropriate way.)
Yellow highlight applies to digital citizenship definition.
Green highlight applies to digital literacy definition.
Digital Identity
A categorization of how the digital world directly relates to a specific person or group of people.
i.e. I identify myself as a Hybrid Child of the digital world because I am familiar with certain technologies that are applicable to my degree and my brand. (Garageband, ProTools, Instagram, Twitter, Facebook, lynda.com, etc.)
Digital identity is all the online information and data specifically about an individual.
Digital identity is made up of elements that fall into four categories (source: Lionel Maurel / Fadhila Brahimi):
Digital Security
The idea and action of keeping personal digital information private, inaccessible and safe from viruses and intruders.
i.e. Backing up my files to ensure that projects are not completely lost and deleting cookies, changing passwords, and clearing the cache to prevent identity theft.
Critical Thinking
The process of intellectual thought that leads to rational decision making.
i.e. Using critical thinking methods can improve the type of materials I create and how I can better market these material to the world.
Plagiarism
The act of copying another person's or group's idea, work, or creation without their permission and/or calling it one's own.
i.e. If I were to create this diigo list for my DGL class and project and let another person use all of my definitions, examples, and sources that would be plagiarism on both parties behalf.
In other words, plagiarism is an act of fraud. It involves both stealing someone else's work and lying about it afterward.
Online Ethics defines plagiarism as “appropriating the writings, graphic representation, or ideas of another person to represent them as one's own work without proper attribution” (The Online Ethics…). Plagiarism can be intentional or unintentional with a majority of student's claiming they did not know they needed to site sources in the first place (Logue 40). Plagiarism is not illegal, but all academic institutions have some sort of disciplinary action against it. As opposed to copyright infringement, which is the stealing of others' ideas for financial gain, plagiarism is the stealing of ideas for non-profit use.
Digital Rights and Responsibilities
The privileges the digital users have for using certain technologies such as the internet as well as the expectations a user is accountable for upholding.
i.e. It is my right to access the tech that is provided to me while attending Full Sail and my responsibility to use it appropriately.
Cyber rights and cyber liberties
While technology should not dictate policy, any policy must protect privacy, the activists say. They question whether governments should have the right to examine private electronic information without the search warrant they need if the information were transmitted on paper.
Collaborative Media
A way of reporting news and current events via content provided by volunteers and bloggers and vlogger.
i.e. Twitter has been one of the fastest growing forms of collaborative media, with its assistance in recovery for hurricane Sandy and users of the site found out about the Boston Bombing faster than evening news watchers.