An excellent article about making in history class from Castilleja.
Computer Environments for Children
A Reflection on Theories of Learning and Education
Cynthia Solomon
Hobbies are, quintessentially, forms of play, much like the rough and tumble, make-believe and constructive games that fill early and middle childhood.
@briancsmith: I dig this... Hobbies: the Personal Path to Creativity | The Creativity Post | http://t.co/1t3QdrJH via @creativitypost
“This study does not establish whether children understood the importance of isolating variables initially or whether they inferred its importance in the course of the experiment.” But the cognitive scientists claim, however, that the results begin to “bridge the gap between scientific inquiry and child’s play.”
For much of its history, the word "America" has stood for the brightest ideas, the most resourceful solutions and the most provocative insights. Is this still true today, and if not, what can we do? The film explores the importance of creativity in education by highlighting four schools in Oklahoma and assessing how the state's teachers are attempting to teach and promote creativity: Educare Preschool in Tulsa, OK: serving a low-income, at-risk community; Flower Mound Elementary School in Lawton, OK: integrating the arts into the entire curriculum with the A+ Schools initiative; Odyssey of the Mind, a creative problem-solving competition at Piedmont Middle School; Santa Fe South Charter High School in Oklahoma City: helping students overcome the challenges of poverty and the high drop-out rate in America's urban high schools. The program asks teachers, parents and national experts: what appear to be the most effective ways to promote creativity, while still teaching the three Rs, and even improving test scores?
Does the challenge that we're facing require a moment of insight, a sudden leap in consciousness? Or can it be solved gradually, one piece at a time?
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.
A white paper by the McGraw Hill Research Foundation featuring Mitchel Resnick on Elementary: Informal Learning Environments
What the United States could learn from Finland about education reform.
Samuel E. Abrams | January 28, 2011
The Playful Invention Company (PICO) develops new technologies and activities that engage children in creative learning experiences, providing children with new opportunities to explore, experiment, and express themselves.
Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.