Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting.
1. The What and Why of Gamification
2. Mastering the Jargon of Game Design
3. What Makes for a Meaningful Game?
4. Getting Started at Creating Games
5. Getting Ideas for Games
6. Constraints that Affect Designs
7. Play Testing Games
8. When you test and find it isn't a fun game
"...it appears it may be in human nature to "win," regardless of what the over-arching effects may be... even if you're only hurting yourself in the long run."