97 items | 13 visits
Integrating Web2.0 in the classroom
Updated on Jan 21, 14
Created on Jun 16, 11
Category: Schools & Education
URL:
Do you have an iPad in your classroom? Are you wondering how you can make use of it when there is only one device for all of your students to share? Well, never fear, I have tons of ideas for you right here! And for those of you that may be new to my blog, this post focuses on using the iPad in the young children’s classroom, such as Pre-K, Kindergarten, First Grade, etc.
History classes have created a new approach to studying major historical events. Amsterdam-based school, 4e Gymnasium, has taken advantage of the popularity of Facebook and the user-friendly Timeline feature to inspire a curriculum. The page allows students to create posts, link various media, and create dialogue with fellow classmates.
via PSFK: http://www.psfk.com/2012/09/facebook-timeline-teach-history-schools.html#ixzz27kI4f4Fe
Help for a lost iPadding teacher - Student-centred Learning with iPads n' stuff
As mobile learning becomes more and more prevalent, we must find effective ways to leverage mobile tools in the classroom. As always, the tool must fit the need. Mobile learning can create both the tool and the need. With safe and specific structures, mobile learning tools can harness the excitement of technology with the purpose of effective instruction. Using QR codes for instruction is one example of this.
Whether you are looking for tools that can bring a distance education class together or tools to help students and teachers in traditional classrooms working on group projects, the following collaboration tools will help with any need. From group papers to file sharing to group communication, the following tools will help bring any educational group together seamlessly to produce awesome results.
Online gaming plays a major part in most of young people's lives. The gaming trend that started off as a sole leisure activity a couple of years ago is now integrated into the mainstream and more and more people are using them on everyday basis.Game developers and business corporations are generating billions of revenues out of their sales .In March 2008, a government-funded report from DCSF indicated that sales of games for the under 12 age group represented nearly three quarters of the total UK games market. 87 % of 5-16 year old have a game's console at home, and the enormous success of the Nintendo Wii has shown that new technologies can reach and hold audiences never expected to enjoy playing online or computer games.
Die Debatte steckt in den Anfängen; ein Hashtag #gd_dig gibt den Anfang. Seit Mitte der Woche versehen meine geschätzten Kollegen Daniel Bernsen (Koblenz), Christoph Pallaske (Köln) und zwischenzeitlich auch viele andere Kurznachrichten auf Twitter mit dem genannten Kürzel. Voran ging eine kurze und sehr pragmatisch ausgerichtete Verständigung auf eine Buchstabenkombination, die eine Richtung innerhalb der Geschichtsdidaktik markieren solle.
10 Great, Free Apps for Students for Notetaking and Class Planning
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more impressive than that number: roughly half of those virtual world users are under age 15.
Avatar Storytellers is the first multiplayer online educational virtual world designed specifically for classroom students ages 9-12. Avatar storytellers is an engaging K-12 immersive virtual world educational curricula that allows students to create 3D digital stories inside immersive virtual worlds using WiloStar3D's custom avatar system. Our award-winning 3D virtual world for K-12 is student-safe, endlessly evolving, and built on WiloStar3D's proven and successful educational paradigm.
We all know that you only get out of a conference what you put in. So, I did my best to make the Learning 2.0 unconference sessions work for me by moderating 2 of the 3 sessions (during the third session I was totally wrapped up in Alan November's amazing presentation on Creating a New Culture of Teaching and Learning).Both sessions had enthusiastic groups of educators from all over the world, all of whom are eager and ready to get started on some globally collaborative projects. We ended up having a great balance with our first session focused more on lower elementary ideas and the second session focused on upper elementary. All the ideas we brainstormed only require web 2.0 tools that are free and available online.
So many great ideas came up that I thought it would be appropriate to start a new wiki to allow everyone interested to take ownership of these projects. As much as I would like to participate in every single one, I know that realistically it's not possible. With this Global Collaborations wiki we can begin to connect individual schools together on projects that truly enhance the core curriculum units. Please feel free to contribute anything and everything to this new space!
For convenience, I have listed all of the projects that we brainstormed here, along with a number of collaborative projects that I'm already working on or have already initiated with colleagues over the past few weeks. Now comes the hard part: actually getting started on all these inspiring ideas!
97 items | 13 visits
Integrating Web2.0 in the classroom
Updated on Jan 21, 14
Created on Jun 16, 11
Category: Schools & Education
URL: