7 items | 3 visits
Theorie, Artikel etc.
Updated on Jul 05, 12
Created on Jun 19, 11
Category: Schools & Education
URL:
Online gaming plays a major part in most of young people's lives. The gaming trend that started off as a sole leisure activity a couple of years ago is now integrated into the mainstream and more and more people are using them on everyday basis.Game developers and business corporations are generating billions of revenues out of their sales .In March 2008, a government-funded report from DCSF indicated that sales of games for the under 12 age group represented nearly three quarters of the total UK games market. 87 % of 5-16 year old have a game's console at home, and the enormous success of the Nintendo Wii has shown that new technologies can reach and hold audiences never expected to enjoy playing online or computer games.
Die Debatte steckt in den Anfängen; ein Hashtag #gd_dig gibt den Anfang. Seit Mitte der Woche versehen meine geschätzten Kollegen Daniel Bernsen (Koblenz), Christoph Pallaske (Köln) und zwischenzeitlich auch viele andere Kurznachrichten auf Twitter mit dem genannten Kürzel. Voran ging eine kurze und sehr pragmatisch ausgerichtete Verständigung auf eine Buchstabenkombination, die eine Richtung innerhalb der Geschichtsdidaktik markieren solle.
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more impressive than that number: roughly half of those virtual world users are under age 15.
We all know that you only get out of a conference what you put in. So, I did my best to make the Learning 2.0 unconference sessions work for me by moderating 2 of the 3 sessions (during the third session I was totally wrapped up in Alan November's amazing presentation on Creating a New Culture of Teaching and Learning).Both sessions had enthusiastic groups of educators from all over the world, all of whom are eager and ready to get started on some globally collaborative projects. We ended up having a great balance with our first session focused more on lower elementary ideas and the second session focused on upper elementary. All the ideas we brainstormed only require web 2.0 tools that are free and available online.
So many great ideas came up that I thought it would be appropriate to start a new wiki to allow everyone interested to take ownership of these projects. As much as I would like to participate in every single one, I know that realistically it's not possible. With this Global Collaborations wiki we can begin to connect individual schools together on projects that truly enhance the core curriculum units. Please feel free to contribute anything and everything to this new space!
For convenience, I have listed all of the projects that we brainstormed here, along with a number of collaborative projects that I'm already working on or have already initiated with colleagues over the past few weeks. Now comes the hard part: actually getting started on all these inspiring ideas!
After seeing the chart on of Bloom's Taxonomy on bloomsapps, I thought I could make a more thorough table. I like the headings that were used in the chart.
7 items | 3 visits
Theorie, Artikel etc.
Updated on Jul 05, 12
Created on Jun 19, 11
Category: Schools & Education
URL: