A well-documented week of middle school activities in celebration of Digital Citizenship Week.
Creative lesson on digital footprint and online safety in Clarence Fisher's class!
This site directs you to cybersafety week activities planned for Deepark Independent School District. Includes downloadable materials for GR K-2, 3-5 and middle school.
DIGITAL CITIZENSHIP: CURRICULUM IDEAS
Here are some curriulum ideas that can be used in the classroom to satisfy state and federal requirements for digital citizenship and cybersafety education. See also: My Diigo List of Digital Citizenship Lesson Plans.
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br>Understanding the fair use exemption to copyright law is critical for students who routinely mine the Internet for digital media for class projects, research papers, and other educational purposes. This unit focuses on copyright and fair use. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>Educating students about the legal and ethical aspects of illegal downloading offers the best opportunity to minimize the ethics gap which allows otherwise law-abiding kids to break the rules. Case studies are explored. Students are asked to develop an essay question. The graphics are Nickelodeon style. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>Establishing basic guidelines for Internet use is the first step in ensuring students' online safety. Learn what information should and shouldn't be shared online and appropriate interaction with online "friends." This unit explores the concepts of privacy in social networking destinations, the importance of being honest but not revealing too much information. The graphics are Nickelodeon style. A template allows students to create class rules. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> With no central authority or librarian to help students separate valid information from junk online, assessing the credibility of a site is an important part doing internet research. This unit explores evaluation of web sites and other online resources for authenticity. The graphics are Nickelodeon style. There is a quiz on spoof sites. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> Harassment and humiliation take on new forms in Cyberspace. Learn about the consequences, actions and reactions of using cell phones, the Internet and other digital devices to bully one's peers. This unit explores cyberbullying and the offline consequences for online actions. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn. <br> These days, what goes up online, often stays online. It may not be where it was initially posted, or in the same format, or it may disappear and resurface somewhere else - even though it's digital, it can still be permanent. Ensure that what you post won't get you in trouble or affect the online impression you make. This unit explores the concept of "digital footprint". The graphics are Nickelodeon style. Topics are presented for student debate. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>It's very popular for young people to meet and connect online at sites like MySpace.com. However, an awareness of the risks and steps for being safe can ensure a positive experience with social networking. Don't give yourself away! This unit explores the concepts of identity, at-risk behaviors and safety online. The graphics are Nickelodeon style. A short quiz assesses learning. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
One of eight interactive case studies for kids (GR 4-8) from Cable In the Classroom: Power to Learn.<br>An understanding of the wonderful world of wireless will help the young people avoid any pitfalls that may arise from using laptops, smart phones, and PDAs. And if they are going to be using wireless technology it doesn't hurt if they understand how it works. This unit explains the importance of password protection and cybersecurity. The graphics are Nickelodeon style. A short quiz assesses understanding. For the entire series, check out: http://powertolearn.com/internet_smarts/interactive_case_studies/index.shtml
Dear Diary. Can you find the mistakes this girl has made with her new friends?
Looking for games online that might help students learn important cybersafety concepts? Add this collection from around the world to your digital citizenship training efforts.
"In partnership with Topics Education, Microsoft is sponsoring an education initiative that supports teachers' needs for addressing digital citizenship and helping students understand how to handle and share digital content and respect for an authors/students intentions for sharing creative work. Topics Education developed a comprehensive turnkey, end-to-end curriculum that provides educators with teaching resources, an experiential student curriculum and tools to teach students about creative rights so that it is meaningful and relevant to their lives and achieving their potential."
Yes that Garfield! Garfield animated comics educate kids about cyberbullying and online safety. Other topics in development include digital and media literacy. Students watch animated lessons, try interactive/guided practice and apply interactive knowledge to earn safety certificates. Teacher lesson plans can be downloaded.
A comparison of five Digital Citizenship models: ISTE NETS, Bailey & Ribble, IKeepSafe/C3 Framework, Digital Citizenship & Creative Commons, Protecting Students in the 21st Century. The chart can be downloaded <a href= http://www.scribd.com/doc/26213980/DC-Programs">here.</a>
This video from WebWise Kids tells Katie Canton's story and is excellent to use in class with students. When she was 15, she met a 22 year old guy in a chatroom and fell in love. Only after playing the game MISSING with her family, did Katie come to realize that "John" was an online predator. He is now serving 20 years in prison, after Katie worked with the police and turned in evidence against him. Katie has become an articulate spokesperson for Web Wise Kids and she speaks at school assemblies to advise other kids. She lives in the San Francisco Bay Area.
MISSING tells the story of Zack, a kid in Vancouver, Canada who forms an online friendship with Fantasma. This guy is so cool - he has an online magazine about beach life in California and he sends Zack great stuff, like graphic arts and software. Little does Zack know that he is a predator. After Zach agrees to go to San Diego to be with Fantasma, players work with a detective to find and rescue Zack and arrest Fantasma.
3rd in the Cybercop Series. MIRROR IMAGE tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online romance. Neither of the girls realizes that hacking software has been placed on their computers during their conversations with their ‘online boyfriends.’ Soon Sheena and Megan begin to suspect that someone is stalking them in real life. Players work with a detective to track the predator and arrest him. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
Bullying middle school program. The pupils at Franklin Middle School tapped into real-life experiences as they filmed "The Stories of Us," a 25-minute movie being sold to American schools as part of a new anti-bullying program. They wrote, produced and acted in the film, which many educators say looks more like a documentary than make-believe. Previews of the two films can be accessed at : http://www.storiesofus.com/previews.html