MDY argued that these "non-literal elements" did not constitute a distinct copyrighted work, and therefore could not trigger DMCA liability. The firm offered two arguments. First, the law only grants protection to works that are fixed in a tangible medium, and MDY argued that the "non-literal elements" were too ephemeral to qualify. The judge rejected this argument, holding that it was sufficient that the "non-literal elements" could be recorded by screen-capture software, even if Glider didn't actually do so. Second, MDY argued that the "non-literal elements" were not created solely by Blizzard, but by the interaction of Blizzard's software with the user. Hence, if the game experience was copyrighted, it would be the joint work of Blizzard and its users. The judge tersely rejected this argument as well.