Randy Ziegenfuss's Library tagged → View Popular, Search in Google
"Jane McGonigal argues that games are not a waste of time. In fact, she argues, "we need to look at what games are doing for gamers, the skills that we’re developing, the relationships that we’re forming, the heroic qualities that we get to practice every time we play.""
"Even with all of the benefits of technology in the classroom, however, educators must use caution to ensure that students are focusing on the lesson and not giving in to distractions. Here are seven ways that teachers can use to help students pay more attention when using technology."
"My perspective is that, if we want to improve education for all, we have to engage with educational technology critically, involve educators in designing innovations, and use the research that a lot of us have done on learning, education, and technology."
It is a good one-stop shopping spot for short video clips about how teachers are using technology in their classrooms. It is split out by grades, and then subject areas.
I MUST ask that you visit Sylvia's Super Awesome Maker Show. Now. Sylvia is truly the coolest nine-year-old around...
Click on a tab and find the resources for Photo Editing, Blogging, Research Tools, Curation Tools, Drawing Tools, and more.
"What are some must-have tools for school administrators? Well, here are my favorites in no particular order."
"How can the TED talks be used as springboards for further discourse, exploration, reflection, and action?"
One-to-one technology has the power to revolutionize virtually any classroom, but language arts classrooms may see the most obvious and immediate benefits from day one. Let’s take a look at a few of the dramatic improvements 1:1 technology can make in the areas of reading and writing.
Free mathematics software for learning and teaching, now available as a web applet. No software download/installation necessary.
"...most of the leadership problems we run into regarding school technology implementation and integration have less to do with the technologies and more to do with failure to enact good leadership practices. It's likely that if school leaders aren't facilitating appropriate training or time or funding or support or policy for technology initiatives, they probably aren't for most other, non-technology initiatives either."
"MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom. "
An example of 1:1 computing in a 3rd grade classroom.
"Seven larger ideas for motivating and engaging people on the basis of observing many games’ stunning power as engines of human engagement."
A webinar on using Evernote as a portfolio tool in schools.
"How do you remember the classrooms where you spent your formative years? If you're picturing a teacher writing on a chalkboard while kids sit in neat rows, it's time for a refresher course. Not only is that chalkboard a relic from yesteryear, but so are many of the old-school approaches to teaching and learning. Even parents are taking on new roles in today's changing classrooms."
"The Digital Library is a database of articles about successful VoiceThread projects in education."
The Sloan Consortium is an institutional and professional leadership organization dedicated to integrating online education into the mainstream of higher education, helping institutions and individual educators improve the quality, scale, and breadth of online education.
"It will take classroom teachers, who understand that “21st Century Learning” cannot be equaled to “using computers, iPads, web 2.0 tools or other technology gadgets and tools” at a set time during their schedule , to make the shift how we think about learning."
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