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Personas | Metropath(ologies) | An installation by Aaron Zinman
Personas is a component of the Metropath(ologies) exhibit, currently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab. It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you.
In a world where fortunes are sought through data-mining vast information repositories, the computer is our indispensable but far from infallible assistant. Personas demonstrates the computer's uncanny insights and its inadvertent errors, such as the mischaracterizations caused by the inability to separate data from multiple owners of the same name. It is meant for the viewer to reflect on our current and future world, where digital histories are as important if not more important than oral histories, and computational methods of condensing our digital traces are opaque and socially ignorant.
The Virtual Window Interactive
THE VIRTUAL WINDOW INTERACTIVE is a digital translation/ extension/ conversion of the books. "The Virtual Window: From Alberti to Microsoft " by Anne Friedberg
Tim Berners-Lee - Wikipedia, the free encyclopedia
Sir Timothy John Berners-Lee - an English computer scientist and MIT professor credited with inventing the World Wide Web, making the first proposal for it in March 1989. On 25 December 1990, with the help of Robert Cailliau and a young student staff at CERN, he implemented the first successful communication between an HTTP client and server via the Internet. In 2007, he was ranked Joint First in The Telegraph's list of 100 greatest living geniuses. At CERN from June to Dec. 1980, he proposed a project based on the concept of hypertext, to facilitate sharing and updating infor among researchers. In 1989, CERN was the largest Internet node in Europe, and Berners-Lee saw an opportunity to join hypertext with the Internet. He designed and built the first Web browser, which also functioned as an editor (WorldWideWeb), and the first Web server, CERN HTTPd (HyperText Transfer Protocol daemon). The first Web site built was at CERN, and was first put on line on 6 August 1991.
The Internet's Big Bang - TIME's Annual Journey: 1989 - TIME
Tim Berners-Lee - inventor of the World Wide Webin 1991. When Tim began his work with Robert Cailliau in 1989 at CERN, Europe's particle-physics lab in Geneva, the Internet was just beginning to emerge as a commercially available service. It lacked standardized systems for formatting, storing, locating and retrieving info. Tim solved it by writing Hypertext Transfer Protocol (HTTP), a computer lang for communicating docs over the Internet, and by designing a system to give docs addresses. He also created the first browser — the WorldWideWeb — as well as a lang. (Hypertext Markup Language, or HTML) for creating Web pages and the first server software allowing those pages to be stored and accessed by others. In early 1993 Marc Andreessen and Eric Bina released their graphical browser called Mosaic. It had a stunning impact on the community of Internauts who until that time were accustomed to text-based tools and keyboard navigation for retrieving content. Thus search engines were born
Virtuality Continuum - Wikipedia, the free encyclopedia
The Virtuality Continuum - a concept that there's a continuous scale ranging between the completely virtual, a VR, & the completely real: Reality. The reality-virtuality continuum encompasses all variations and compositions of real & virtual objects. The concept was 1st introduced by Paul Milgram. The area between the 2 extremes, where the real & the virtual are mixed, Mixed reality. This consists of both Augmented Reality, where the virtual augments the real, and Augmented virtuality, where the real augments the virtual. Steve Woolgar has established 4 rules of virtuality.
* The way in which media and technology affect people relies on their non-ICT related background..
* Risks and fears in regards to new media and technology are unevenly socially distributed.
* Advancements in media and technology supplement rather than replace existing activities in Reality.
* New media and technology tends to create new kinds of localism rather than furthering globalisation.
Is Twitter The CNN Of The New Media Generation?
In the case of Iran’s election, Twitter served as the lifeline to news and info for a monumental and historical event. #Twitter is about approach, transparency, immediacy. #Social media are about: real people, emotion, and empathy. #from “The Cult of the Amateur”: “There’s a tipping point right now with new, traditional, and social media. It’s conversation versus fact checking. No one has answers to where this convergence is leading.” Fact checking is what separates amateurs from experts. #what Twitter represents has more to do with the culture it’s defining. # The new media economy will embrace a shift in content creation and revenue generation from a top-down model to a bottom-up groundswell. it starts to redefine the parameters and platforms for creating and distributing info and monetizing that content. #there's the lack of transparency across Twitter and media #Twitter and social media helps create a more media-literate society #Paul Saffo said, “News doesn’t break, it tweets.”
Have videogames and reality TV given us 'narrative exhaustion', asks legendary screenwriter Paul Schrader | Film | The Guardian
#Writers have always known there are a limited number of storylines. Christopher Booker's Seven Basic Plots popularised the no. 7, others have argued for 3, 20 and 36 basic plots - Rudyard Kipling said 69. #Today's viewers live in a biosphere of narrative. 24/7, multimedia, all the time. #The exhaustion of narrative is behind the rise of recent "counter-narrative" entertainments, such as: 1. Reality TV. 2. Anecdotal narrative. 3. Reenactment drama- sells the premise that these events actually happened and were not cooked up by a staff of writers. 5. Mini-mini dramas- three- to five-minute stories created for cellphones, YouTube and original programming is the illusion of not being crafted narratives. Just bits of life. 6. Documentaries. #Storytelling began as ceremony and evolved into ritual. It was commercialised in the middle ages, became big business in the 19th c. and an international industry in the 20th. Today it is the ubiquitous wallpaper of the postmodern era.
Dual Perspectives Article: Collaborative Culture
User-created online culture isn't "mass culture," exactly; no single blog post gets as much exposure as, say, an episode of American Idol. But it's culture by the masses. A Pew Internet & American Life Project poll in 2007 found that 64 percent of American teenagers were posting their own content online while 39 percent of teens were sharing art they had created. #The internet's vast, instantly accessible mountains of individually created text, images and sounds are examples of what economist Nicholas Gruen describes as "emergent public goods" — things that simply amass themselves into existence and serve the public interest. (Sometimes their service is particularly immediate, as when Twitter and Flickr provided real-time reports of last November's terrorist attacks in Mumbai and were picked up by such media gatekeepers as The New York Times.) #There's also a whole new category of "works" that has evolved with blog posts and online photo galleries: public commentary.
How Twitter Will Change the Way We Live - TIME
Clive Thompson:"ambient awareness"- by following quick, abbreviated status reports from members of your extended social network, you get a strangely satisfying glimpse of their daily routines. #Twitter - a pointing device instead of a communications channel: sharing links to longer articles, discussions, posts, videos — anything that lives behind a URL. Sites that once saw their traffic dominated by Google search queries are seeing a growing no. of new visitors coming from "passed links" at social networks like Twitter and FB. #Put those 3 elements together — social networks, live searching and link-sharing — may amount to the most interesting alternative to Google's near monopoly in searching. #the key elements of the Twitter— the follower structure, link-sharing, real-time searching #Channels of info: news & opinion, searching, advertising # MIT prof. Eric von Hippel: end-user innovation-consumers actively modify a product to adapt it to their needs.Twitter has been a hothouse of it
Where is Everyone? - Articles - Baekdal.com
1998 was the year when the internet changed from being a geeky place that had little relevance, to ‘every company needs to have a website'. The revolution had started 3 years earlier, but in 1998 it reached critical mass and caught everyone's attention. In 2004 the internet had revolutionized how we approach information. In 2004 everyone was making new websites. People could do an incredible amount of things, participate in many areas, that a new concept appeared - information overload. 2004- Social Networking. NOW: the new internet is completely dominating our world. The new king of information is everyone, using social networking tools to connect and communicate. FUTURE: News is no longer being reported by journalists, now it comes from everyone. And it is being reported directly from the source to you - bypassing the traditional media channels. A new wave of entertainment is emerging one dominated by the games, video and audio streams.
Gabriella Coleman
Gabriella Coleman is an anthropologist who examines ethics and online collaboration as well as the role of the law and new media technologies in extending and critiquing liberal values and sustaining new forms of political activism. Between 2001-2003 she conducted ethnographic research on computer hackers primarily in San Francisco, the Netherlands, as well as those hackers who work on the largest free software project, Debian.
The Life Cycle of a Blog Post, From Servers to Spiders to Suits -- to You
"You have a blog. You compose a new post. You click Publish and lean back to admire your work." a visual how blogging works
Visual anthropology - Wikipedia, the free encyclopedia
Visual anthropology is a subfield of cultural anthropology that is concerned, in part, with the study and production of ethnographic photography, film and, since the mid-1990s, new media. While the term is sometimes used interchangeably with ethnographic film, visual anthropology also encompasses the anthropological study of visual representation, including areas such as performance, museums, art, and the production and reception of mass media. Visual representations from all cultures, such as sandpaintings, tattoos, sculptures and reliefs, cave paintings, scrimshaw, jewelry, hieroglyphics, paintings and photographs are included in the focus of visual anthropology. Human vision, its physiology, the properties of various media, the relationship of form to function, the evolution of visual representations within a culture are all within the province of visual anthropology. Since anthropology is a holistic science, the ways in which visual representationare connected to the rest of culture and society are central topics.
Remix Theory » Remix Defined
Remix culture can be defined as the global activity consisting of the creative and efficient exchange of information made possible by digital technologies that is supported by the practice of cut/copy and paste. The concept of Remix often referenced in popular culture derives from the model of music remixes which were produced around the late 1960s and early 1970s in New York City, an activity with roots in Jamaica’s music. Today, Remix (the activity of taking samples from pre-existing materials to combine them into new forms according to personal taste) has been extended to other areas of culture, including the visual arts; it plays a vital role in mass communication, especially on the Internet.
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