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Dorota Tylus's Library tagged digital_culture   View Popular

15 Dec 09

Slaves of the feed – This is not the realtime we’ve been looking for

The amount of available info online is increasing at an exponential rate, some say it doubles every second year. This mean that any illusion of being able to stay up to date with everything that is going on is utopian and has been probably since Guttenberg invented the press... One might even say that we have become slaves of the feed. Human social interaction also moves online at an accelerating pace, which mean that the consequences of our actions in the digital space exponentially affect what happens not only in the digital space but also in the physical space and vice versa. Info is becoming more and more transparent... With the increase in info and near zero friction emerges the issue of noise and redundancy.... We find ourselves in a situation where there is no shortage of info in the digital space but only a very limited ability to extract relevant info thus making us depending on so much manual labor, one would be excused to think that slavery had in fact been re-inserted.

spacecollective.org/...realtime-weve-been-looking-for - Preview

digital_culture internet feeds

26 Jun 09

The Virtual Window Interactive

THE VIRTUAL WINDOW INTERACTIVE is a digital translation/ extension/ conversion of the books. "The Virtual Window: From Alberti to Microsoft " by Anne Friedberg

thevirtualwindow.net - Preview

net_art newmedia digital_culture

24 Jun 09

Internet art - Wikipedia, the free encyclopedia

Internet art (often called net art) is art which uses the Internet as its primary medium or platform. Artists working this way are sometimes referred to as net artists. Internet art projects are: "projects for which the Net is both a sufficient and necessary condition of viewing/expressing/participating." – definition by Steve Dietz, former curator in new media at the Walker Art Center in Minneapolis.
Internet art can also happen outside the purely technical structure of the internet, when artists use specific social or cultural traditions from the internet in a project outside of it. Internet art is often, but not always, interactive, participatory and based on multimedia in the broadest sense.

The term Internet art does not necessarily imply work that can be viewed over the internet through a browser, such as photographs uploaded for viewing in an online gallery. Rather, this genre relies intrinsically on the internet to exist, taking advantage of such aspects as an interactive interface and its multiple social, and economic cultures and micro-cultures.

en.wikipedia.org/Web_art - Preview

net_art art internet digital_culture wikipedia

YOUNG-HAE CHANG HEAVY INDUSTRIES PRESENTS

Young-Hae Chang Heavy Industries is a Seoul-based Web art group consisting of Marc Voge (U.S.A.) and Young-hae Chang (Korea). Their work, presented in 14 languages, is characterized by text-based animation composed in Adobe Flash that is highly synchronized to a musical score that is often original and typically jazz. In 2000, YHCHI's work was recognized by the San Francisco Museum of Modern Art for its contribution to Online Art. In 2001 the group was awarded a grant from the Foundation for Contemporary Arts Grants to Artists. Their solo show, "Black On White, Gray Ascending", a seven-channel installation, was part of the inaugural opening of the New Museum of Contemporary Art, New York, in 2007.

www.yhchang.com/ - Preview

animation culture digital_culture net_art art

16 Jun 09

Dual Perspectives Article: Collaborative Culture

User-created online culture isn't "mass culture," exactly; no single blog post gets as much exposure as, say, an episode of American Idol. But it's culture by the masses. A Pew Internet & American Life Project poll in 2007 found that 64 percent of American teenagers were posting their own content online while 39 percent of teens were sharing art they had created. #The internet's vast, instantly accessible mountains of individually created text, images and sounds are examples of what economist Nicholas Gruen describes as "emergent public goods" — things that simply amass themselves into existence and serve the public interest. (Sometimes their service is particularly immediate, as when Twitter and Flickr provided real-time reports of last November's terrorist attacks in Mumbai and were picked up by such media gatekeepers as The New York Times.) #There's also a whole new category of "works" that has evolved with blog posts and online photo galleries: public commentary.

www.wired.com/...dp_opensource_wired0616 - Preview

digital_culture newmedia collaboration opensource wired

12 Jun 09

MTV Generation - Wikipedia, the free encyclopedia

people in between Generation X and Generation Y. Their early psychosocial exposure to these factors is thought to have been unprecedented and resulted in a peculiar, homogenous youth culture defined by a deep appreciation of the fashion trends, perspective, attitude and music popularized by MTV and similar media (Viva, Triple J etc.) that rose to prominence in the late 1980s. Also note that "[w]ith the proliferation of technology, the internet, beepers and cell phones have become social lifelines for this generation. They are technology savvy, independent and resourceful." In the Generations theory of William Strauss and Neil Howe, it can either be seen as a cusp between Generation X (1961-81) and the Millennial Generation (1982-2001), or as a separate generation or wave similar to Generation Jones (1954- 65). Biologically they were born during the upsweep in birth numbers of the baby bust between the babybooms of 1946-64 and 1987-94. The phrase was feat. on The Simpsons in the 1992

en.wikipedia.org/...MTV_Generation - Preview

culture digital_culture cultural_anthropology

Net Culture Site Directory

The Internet is radically changing the way we look at our world. These changes affect our methods of communication and learning, as well as our identity - for we are no longer confined to our physical selves. As participants of the Internet age, we must step outside the experience at times to observe the changes in our society. This site is interdisciplinary -- incorporating psychology, sociology, and anthropology. Here is a collection of original articles, over 120 annotated links, and recommended readings.

creativehat.com/netculture.htm - Preview

digital_culture digital_identity research cyberpsychology internet_sociology cyber_anthropology

11 Jun 09

How Twitter Will Change the Way We Live - TIME

Clive Thompson:"ambient awareness"- by following quick, abbreviated status reports from members of your extended social network, you get a strangely satisfying glimpse of their daily routines. #Twitter - a pointing device instead of a communications channel: sharing links to longer articles, discussions, posts, videos — anything that lives behind a URL. Sites that once saw their traffic dominated by Google search queries are seeing a growing no. of new visitors coming from "passed links" at social networks like Twitter and FB. #Put those 3 elements together — social networks, live searching and link-sharing — may amount to the most interesting alternative to Google's near monopoly in searching. #the key elements of the Twitter— the follower structure, link-sharing, real-time searching #Channels of info: news & opinion, searching, advertising # MIT prof. Eric von Hippel: end-user innovation-consumers actively modify a product to adapt it to their needs.Twitter has been a hothouse of it

www.time.com/...0,8599,1902604,00.html - Preview

socialnetworking web2.0 digital_culture newmedia twitter

The Facebook Project

The Facebook Project is a collaborative research effort dedicated to documenting, understanding, and utilizing the social networking service Facebook.com.

www.thefacebookproject.com - Preview

facebook socialnetworking behavior digital_culture cyberpsychology research

17 May 09

== Free Culture ==

"Free Culture" by Lawrence Lessig

www.free-culture.org - Preview

books newmedia digital_culture

16 May 09

Dr. Dennis M. Weiss: Research

philosophical anthropology: "What does it mean to be a human being?" and "What is my place in the cosmos?" These were the key questions of philosophical anthropology and a number of my essays explore these issues, especially in their relation to technology and the digital culture.

goose.ycp.edu/...Weiss_Research.htm - Preview

philosophy anthropology digital_culture posthuman digital_identity research

08 May 09

Media-Studies@ca :: Home

A great site with a vast media-related resources

www.media-studies.ca/ - Preview

newmedia digital_culture culture media

07 May 09

Gabriella Coleman

Gabriella Coleman is an anthropologist who examines ethics and online collaboration as well as the role of the law and new media technologies in extending and critiquing liberal values and sustaining new forms of political activism. Between 2001-2003 she conducted ethnographic research on computer hackers primarily in San Francisco, the Netherlands, as well as those hackers who work on the largest free software project, Debian.

steinhardt.nyu.edu/...Gabriella_Coleman - Preview

newmedia digital_culture cyberanthropology

28 Apr 09

Social Psychology of Cyberspace

a syllabus with recommended reading, plus useful links and articles

www.units.muohio.edu/...cyberspace - Preview

cyber_anthropology digital_culture cyberpsychology gender books

25 Apr 09

Cybersociology Magazine

the critical discussion of the internet, cyberspace, cyberculture and life online

www.cybersociology.com - Preview

digital_culture culture sociology research virtualworld

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