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23 Jul 09
Antiobjects - Wikipedia, the free encyclopedia
The notion of antiobjects is a computational metaphor useful to conceptualize and solve hard problems by swapping computational foreground and background.
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The notion of antiobjects is a computational metaphor useful to conceptualize and solve hard problems by swapping computational foreground and background.
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Antiobjects turn things on their head. In the case of Pacman we put the main computation into the maze; to simulate the behavior of an air bubble we put the main computation into the water; to create a collaborative soccer game we put the main computation into the soccer field.
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05 May 09
带力度感知的触控界面 | E.I.Art
之前项目中的触控技术大多不带力度感知,最近在《老义丰染坊》虚拟现实游览项目中,客户提出需要一种更直觉型的触控触控方式,于是开发了带力度感知的触控界面,触控不再是单一的开关量输出,而是连续的模拟量输出,可根据不同的力度和手势触发相应事件,比如轻按为“走”,重按为“跑”,重按一下立即松开为“跳”。
Game Wall
一整面的 flash 遊戲
01 Jan 09
遊戲的圖形顯示
除了標準模組庫之外,Python還有許多廣受歡迎的第三方模組庫可供應用,利用Python簡單、易用的特性,讓程式開發的工作更為輕鬆、容易。我們在這一章開始介紹其中一個第三方模組庫----Pygame,這是Python從SDL延伸發展的模組庫,專門為開發遊戲之用。
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Joel Spolsky提到「如果程式的行為與使用者的期望完全一致,就是一個使用良好的設計介面。」
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SDL是Simple Directmedia Layer的縮寫,最初是以C語言撰寫的跨平台多媒體開發函數庫,與DirectX類似,然而其以精簡方式完成許多控制聲音、影像的基礎工作,大幅簡化所需撰寫的程式碼
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16 Jun 07
StarLogo TNG
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StarLogo as a tool to create and understand simulations of complex systems
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Create compelling 3D worlds that encompass rich games and simulations
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